To implement the Voice over IP (VoIP) in OMNeT++ has needs to emulate the whole process to setup, manage and terminating voice communication over an IP network. The VoIP systems usually use protocols such as Session Initiation Protocol (SIP) for call setup and Real-time Transport Protocol (RTP) for media transmission. The given below are the step-by-procedure on how to implement the basic VoIP simulation in OMNeT++ using the INET framework.
Step-by-Step Implementation:
Step 1: Set Up the OMNeT++ Environment
Step 2: Create a New OMNeT++ Project
Step 3: Understand the Components of VoIP
Before implementing VoIP, make clear yourself with the main components:
Step 4: Define the Network Topology in OMNeT++
Example:
network VoIPNetwork
{
submodules:
client1: StandardHost;
client2: StandardHost;
sipProxy: StandardHost;
router: Router;
connections:
client1.ethg++ <–> Eth10Mbps <–> router.ethg++;
client2.ethg++ <–> Eth10Mbps <–> router.ethg++;
sipProxy.ethg++ <–> Eth10Mbps <–> router.ethg++;
}
Step 5: Implement SIP for Call Setup
Example (in NED):
simple SIPUserAgent
{
parameters:
@display(“i=block/cogwheel”);
gates:
inout udpIn;
inout udpOut;
}
simple SIPProxyServer
{
parameters:
@display(“i=block/server”);
gates:
inout udpIn;
inout udpOut;
}
Example (in C++):
void SIPUserAgent::handleMessage(cMessage *msg) {
if (msg->isSelfMessage()) {
initiateCall();
} else if (msg->arrivedOn(“udpIn”)) {
handleSIPMessage(msg);
}
}
void SIPUserAgent::initiateCall() {
SIPMessage *invite = new SIPMessage(“INVITE”);
invite->setCommand(“INVITE”);
invite->setUri(“sip:client2@domain.com”);
send(invite, “udpOut”);
}
void SIPUserAgent::handleSIPMessage(cMessage *msg) {
SIPMessage *sipMsg = check_and_cast<SIPMessage *>(msg);
if (sipMsg->getCommand() == “200 OK”) {
// Call setup complete, start RTP session
startRTPStream();
} else if (sipMsg->getCommand() == “BYE”) {
// Call termination
sendResponse(“200 OK”);
}
}
Example (in C++):
void SIPProxyServer::handleMessage(cMessage *msg) {
if (msg->arrivedOn(“udpIn”)) {
routeSIPMessage(msg);
}
}
void SIPProxyServer::routeSIPMessage(cMessage *msg) {
SIPMessage *sipMsg = check_and_cast<SIPMessage *>(msg);
if (sipMsg->getCommand() == “INVITE”) {
// Forward INVITE to the intended recipient
send(sipMsg, “udpOut”);
} else if (sipMsg->getCommand() == “REGISTER”) {
// Handle registration
send(sipMsg, “udpOut”);
}
}
Step 6: Implement RTP for Media Transmission
Example (in NED):
simple RTPSender
{
parameters:
@display(“i=block/cogwheel”);
gates:
inout udpIn;
inout udpOut;
}
simple RTPReceiver
{
parameters:
@display(“i=block/cogwheel”);
gates:
inout udpIn;
inout udpOut;
}
Example (in C++):
void RTPSender::handleMessage(cMessage *msg) {
if (msg->isSelfMessage()) {
sendRTPPacket();
}
}
void RTPSender::sendRTPPacket() {
RTPPacket *packet = new RTPPacket(“RTPPacket”);
packet->setSequenceNumber(sequenceNumber++);
packet->setTimestamp(simTime().inUnit(SIMTIME_MS));
packet->setPayloadType(0); // Assume payload type 0 for PCM audio
packet->setPayload(“VoiceData”);
send(packet, “udpOut”);
}
Example (in C++):
void RTPReceiver::handleMessage(cMessage *msg) {
if (msg->arrivedOn(“udpIn”)) {
handleRTPPacket(check_and_cast<RTPPacket *>(msg));
}
}
void RTPReceiver::handleRTPPacket(RTPPacket *packet) {
int sequenceNumber = packet->getSequenceNumber();
simtime_t timestamp = packet->getTimestamp();
const char* payload = packet->getPayload();
EV << “Received RTP packet with sequence number ” << sequenceNumber << ” and timestamp ” << timestamp << endl;
delete packet;
}
Step 7: Configure the Simulation
Example:
network = VoIPNetwork
*.client1.numUdpApps = 2
*.client1.udpApp[0].typename = “UDPBasicApp”
*.client1.udpApp[0].destPort = 5060 // SIP uses port 5060
*.client1.udpApp[0].destAddress = “sipProxy”
*.client1.udpApp[1].typename = “UDPBasicApp”
*.client1.udpApp[1].destPort = 5004 // RTP uses port 5004
*.client1.udpApp[1].destAddress = “client2”
*.client2.numUdpApps = 2
*.client2.udpApp[0].typename = “UDPBasicApp”
*.client2.udpApp[0].localPort = 5060
*.client2.udpApp[1].typename = “UDPBasicApp”
*.client2.udpApp[1].localPort = 5004
*.sipProxy.numUdpApps = 1
*.sipProxy.udpApp[0].typename = “UDPBasicApp”
*.sipProxy.udpApp[0].localPort = 5060
Step 8: Simulate and Test VoIP
Step 9: Refine and Extend
This module demonstrates how to setup and manage the voice communication over an IP network using the OMNeT++ simulator. Further details will be provided about how the VoIP will be performing in other simulation tool. We can help you with the best simulation results if you send us the information of your project. We implement voice communication over an IP network using the OMNeT++ simulator tool. You may get the greatest project performance support from omnet-manual.com.