To implement the unicast routing in OMNeT++ has needs to generate the network where each node or router regulates the best path to a particular endpoint and forwards packets along that path and to know that the Unicast routing is the most mutual form of routing in IP networks, where data is sent from a single source to a single destination. The given below is the procedures on how to implement the simple unicast routing protocol in OMNeT++ using the INET framework.
Step-by-Step Implementation:
Step 1: Set Up OMNeT++ and INET Framework
Step 2: Create a New OMNeT++ Project
Step 3: Define the Network Topology
Example:
network UnicastRoutingNetwork
{
submodules:
router1: Router;
router2: Router;
router3: Router;
router4: Router;
host1: StandardHost;
host2: StandardHost;
connections allowunconnected:
router1.ethg++ <–> Eth10Mbps <–> router2.ethg++;
router2.ethg++ <–> Eth10Mbps <–> router3.ethg++;
router3.ethg++ <–> Eth10Mbps <–> router4.ethg++;
router1.ethg++ <–> Eth10Mbps <–> host1.ethg++;
router4.ethg++ <–> Eth10Mbps <–> host2.ethg++;
}
Step 4: Implement the Unicast Routing Protocol
Example (in NED):
simple UnicastRouting
{
parameters:
@display(“i=block/network2”);
gates:
inout lowerLayerIn[];
inout lowerLayerOut[];
}
Example (C++ implementation):
#include <map>
#include “inet/common/INETDefs.h”
#include “inet/networklayer/contract/IRoutingTable.h”
#include “inet/networklayer/ipv4/IPv4RoutingTable.h”
class UnicastRouting : public cSimpleModule
{
private:
IRoutingTable *inetRoutingTable;
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void setupRoutingTable();
};
Define_Module(UnicastRouting);
void UnicastRouting::initialize() {
inetRoutingTable = getModuleFromPar<IRoutingTable>(par(“routingTableModule”), this);
// Initialize the routing table with static routes
setupRoutingTable();
}
void UnicastRouting::handleMessage(cMessage *msg) {
cPacket *packet = check_and_cast<cPacket *>(msg);
Ipv4Address destAddr = packet->getContextPointer(); // Assuming the packet contains the destination address in its context
const IRoute *route = inetRoutingTable->findBestMatchingRoute(destAddr);
if (route) {
EV << “Forwarding packet to ” << destAddr << ” via ” << route->getGateway() << endl;
send(packet, “lowerLayerOut”, route->getInterface()->getNetworkLayerGateIndex());
} else {
EV << “No route found for ” << destAddr << “. Dropping packet.” << endl;
delete packet;
}
}
void UnicastRouting::setupRoutingTable() {
// Example: Setting up static routing table entries
Ipv4Route *route1 = new Ipv4Route();
route1->setDestination(Ipv4Address(“10.0.0.2”));
route1->setNetmask(Ipv4Address::ALLONES_ADDRESS);
route1->setGateway(Ipv4Address(“10.0.0.1”));
route1->setInterface(inetRoutingTable->getInterfaceByName(“eth0”));
inetRoutingTable->addRoute(route1);
Ipv4Route *route2 = new Ipv4Route();
route2->setDestination(Ipv4Address(“10.0.0.3”));
route2->setNetmask(Ipv4Address::ALLONES_ADDRESS);
route2->setGateway(Ipv4Address(“10.0.0.2”));
route2->setInterface(inetRoutingTable->getInterfaceByName(“eth1”));
inetRoutingTable->addRoute(route2);
}
Step 5: Set Up the Simulation
Example:
network = UnicastRoutingNetwork
sim-time-limit = 100s
**.scalar-recording = true
**.vector-recording = true
# Application traffic configuration
*.host1.numApps = 1
*.host1.app[0].typename = “UdpBasicApp”
*.host1.app[0].destAddress = “host2”
*.host1.app[0].destPort = 5000
*.host1.app[0].messageLength = 1024B
*.host1.app[0].sendInterval = uniform(1s, 2s)
Step 6: Run the Simulation
Step 7: Analyze the Results
Step 8: Refine and Optimize the Protocol
In the end, we had explored the basic implementation process on how to execute the unicast routing that handles the information from one source to destination. If you need additional implementation regarding the unicast routing we will provide it too.