To implement the Underwater Sensor Network (UWSN) in OMNeT++ has includes to generate the simulation environment that contains underwater sensor nodes, acoustic communication channels, and particular communication protocols for underwater environments. Since the INET framework is usually used for traditional communication networks, so we need to extend it or use more libraries that particularly modelled for underwater communication. Below are the procedures on how to implement the underwater sensor network in OMNet++.
Step-by-Step Implementation:
Step 1: Install OMNeT++ and INET Framework
Step 2: Set Up Your Project
Step 3: Define UWSN Models Using NED
package uwsn;
import inet.node.inet.StandardHost;
import inet.node.inet.Router;
import inet.mobility.static.StationaryMobility;
network UWSNNetwork
{
parameters:
int numSensors = default(5);
submodules:
sink: Router {
@display(“p=200,100”);
mobility.typename = “StationaryMobility”;
}
sensor[numSensors]: StandardHost {
@display(“p=300+100*i,200”);
mobility.typename = “StationaryMobility”;
}
connections allowunconnected:
for i=0..numSensors-1 {
sensor[i].wlan[0] <–> sink.wlan[0];
}
}
Step 4: Implement Underwater Communication Logic
#include <omnetpp.h>
#include “inet/applications/base/ApplicationBase.h”
#include “inet/common/packet/Packet.h”
using namespace omnetpp;
using namespace inet;
class UnderwaterTransmitter : public ApplicationBase
{
protected:
virtual void initialize(int stage) override;
virtual void handleMessageWhenUp(cMessage *msg) override;
void sendUnderwaterMessage();
void handleUnderwaterMessage(cPacket *pkt);
cMessage *sendEvent = nullptr;
};
Define_Module(UnderwaterTransmitter);
void UnderwaterTransmitter::initialize(int stage)
{
ApplicationBase::initialize(stage);
if (stage == INITSTAGE_LOCAL) {
sendEvent = new cMessage(“sendUnderwaterMessage”);
scheduleAt(simTime() + par(“startTime”), sendEvent);
}
}
void UnderwaterTransmitter::handleMessageWhenUp(cMessage *msg)
{
if (msg == sendEvent) {
sendUnderwaterMessage();
scheduleAt(simTime() + par(“sendInterval”), sendEvent);
} else {
cPacket *pkt = check_and_cast<cPacket *>(msg);
handleUnderwaterMessage(pkt);
}
}
void UnderwaterTransmitter::sendUnderwaterMessage()
{
// Create and send an underwater message to the sink node
EV << “Sending underwater message” << endl;
Packet *pkt = new Packet(“UnderwaterMessage”);
pkt->setByteLength(par(“messageSize”));
send(pkt, “lowerLayerOut”);
}
void UnderwaterTransmitter::handleUnderwaterMessage(cPacket *pkt)
{
// Handle received underwater message
EV << “Received underwater message: ” << pkt->getName() << endl;
delete pkt;
}
#include <omnetpp.h>
#include “inet/applications/base/ApplicationBase.h”
#include “inet/common/packet/Packet.h”
using namespace omnetpp;
using namespace inet;
class UnderwaterReceiver : public ApplicationBase
{
protected:
virtual void initialize(int stage) override;
virtual void handleMessageWhenUp(cMessage *msg) override;
void handleUnderwaterMessage(cPacket *pkt);
};
Define_Module(UnderwaterReceiver);
void UnderwaterReceiver::initialize(int stage)
{
ApplicationBase::initialize(stage);
}
void UnderwaterReceiver::handleMessageWhenUp(cMessage *msg)
{
if (msg->isSelfMessage()) {
delete msg;
} else {
cPacket *pkt = check_and_cast<cPacket *>(msg);
handleUnderwaterMessage(pkt);
}
}
void UnderwaterReceiver::handleUnderwaterMessage(cPacket *pkt)
{
// Handle received underwater message
EV << “Received underwater message: ” << pkt->getName() << endl;
delete pkt;
}
Step 5: Implement Underwater Acoustic Channel
We must execute a custom acoustic channel to emulate underwater communication features like delay, attenuation, and noise.
#include <omnetpp.h>
#include “inet/physicallayer/contract/packetlevel/IRadioMedium.h”
#include “inet/physicallayer/common/packetlevel/RadioMedium.h”
using namespace omnetpp;
using namespace inet;
using namespace inet::physicallayer;
class UnderwaterAcousticChannel : public RadioMedium
{
protected:
virtual void initialize(int stage) override;
virtual simtime_t calculatePropagationTime(const ITransmission *transmission) const override;
virtual double calculatePathLoss(const ITransmission *transmission, const IArrival *arrival) const override;
};
Define_Module(UnderwaterAcousticChannel);
void UnderwaterAcousticChannel::initialize(int stage)
{
RadioMedium::initialize(stage);
// Additional initialization for underwater acoustic channel if needed
}
simtime_t UnderwaterAcousticChannel::calculatePropagationTime(const ITransmission *transmission) const
{
// Implement propagation time calculation for underwater environment
double distance = transmission->getStartPosition().distance(transmission->getEndPosition());
double speedOfSoundInWater = 1500.0; // meters per second
return distance / speedOfSoundInWater;
}
double UnderwaterAcousticChannel::calculatePathLoss(const ITransmission *transmission, const IArrival *arrival) const
{
// Implement path loss calculation for underwater environment
double distance = transmission->getStartPosition().distance(arrival->getStartPosition());
double frequency = transmission->getCarrierFrequency().get();
double pathLoss = 20 * log10(distance) + frequency * distance * 0.1; // Example path loss calculation
return pathLoss;
}
package uwsn;
import inet.node.inet.StandardHost;
import inet.node.inet.Router;
import inet.mobility.static.StationaryMobility;
import inet.physicallayer.contract.packetlevel.IRadioMedium;
import inet.physicallayer.common.packetlevel.RadioMedium;
network UWSNNetwork
{
parameters:
int numSensors = default(5);
submodules:
sink: Router {
@display(“p=200,100”);
mobility.typename = “StationaryMobility”;
}
sensor[numSensors]: StandardHost {
@display(“p=300+100*i,200”);
mobility.typename = “StationaryMobility”;
}
radioMedium: RadioMedium {
@display(“p=100,100”);
physicalEnvironmentModule = “^.^.physicalEnvironment”;
propagation.typename = “UnderwaterAcousticChannel”;
}
connections allowunconnected:
for i=0..numSensors-1 {
sensor[i].wlan[0] <–> radioMedium <–> sink.wlan[0];
}
}
Step 6: Configure Simulation Parameters
network = UWSNNetwork
sim-time-limit = 100s
# Underwater communication parameters
**.sensor[*].udpApp.startTime = uniform(0s, 10s)
**.sensor[*].udpApp.sendInterval = exponential(1s)
**.sensor[*].udpApp.messageSize = 256B
**.sensor[*].udpApp.localPort = 1000
**.sensor[*].udpApp.destPort = 2000
**.sink.udpApp.localPort = 2000
Step 7: Build and Run the Simulation
Step 8: Analyse Results
Conclusively, we had learned how to implement the under water sensor in OMNet++ simulator that generates the network then used the tradditioanl communication protocols to execute the circumstances. If you are in search of expert simulation results, we invite you to explore ns3simulation.com for exceptional outcomes. Our developers are proficient in implementing Underwater Sensor Networks in OMNeT++ for your projects.