To implement topology-based routing in OMNeT++ has encompasses to generate the routing protocol that uses the network’s topology information to create the routing decisions. Topology-based routing protocols usually maintain the knowledge of the network’s layout, like the connections among the nodes, to regulate the best path for data transmission. Examples of topology-based routing protocols has involve Link State Routing (e.g., OSPF) and Distance Vector Routing (e.g., RIP). The below are the guide to implementing a basic topology-based routing protocol in OMNeT++, along with an example.
Steps to Implement Topology-Based Routing in OMNeT++
Example: Implementing a Simple Link State Routing Protocol
// TopologyNetwork.ned
package networkstructure;
import inet.node.ethernet.EtherSwitch;
import inet.node.inet.StandardHost;
network TopologyNetwork
{
submodules:
router1: StandardHost {
@display(“p=100,200”);
}
router2: StandardHost {
@display(“p=200,200”);
}
router3: StandardHost {
@display(“p=300,200”);
}
router4: StandardHost {
@display(“p=200,100”);
}
connections:
router1.ethg++ <–> Eth100m <–> router2.ethg++;
router2.ethg++ <–> Eth100m <–> router3.ethg++;
router2.ethg++ <–> Eth100m <–> router4.ethg++;
router3.ethg++ <–> Eth100m <–> router4.ethg++;
}
Generate a C++ class for the Link State Routing Protocol.
#include <omnetpp.h>
#include <map>
#include <vector>
#include <limits>
using namespace omnetpp;
class LinkStateRouting : public cSimpleModule
{
protected:
struct LinkState {
int node;
int cost;
};
struct RoutingTableEntry {
int nextHop;
int cost;
};
std::map<int, std::vector<LinkState>> topology; // Map: Node -> List of Links
std::map<int, RoutingTableEntry> routingTable; // Map: Destination -> Routing Table Entry
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void updateTopology(int source, const std::vector<LinkState> &links);
void computeRoutingTable();
void forwardPacket(cPacket *packet);
public:
void sendLinkStateAdvertisements();
};
Define_Module(LinkStateRouting);
void LinkStateRouting::initialize()
{
// Initialize by sending link state advertisements to neighbors
sendLinkStateAdvertisements();
}
void LinkStateRouting::handleMessage(cMessage *msg)
{
if (cPacket *packet = dynamic_cast<cPacket *>(msg)) {
// Handle received packet (either a link state update or data packet)
if (strcmp(packet->getName(), “LinkStateUpdate”) == 0) {
// Process the received link state update
int source = packet->par(“source”).intValue();
std::vector<LinkState> links;
// Parse links from the packet
for (int i = 0; i < packet->par(“numLinks”).intValue(); i++) {
LinkState link = {packet->par(“linkNode” + std::to_string(i)).intValue(),
packet->par(“linkCost” + std::to_string(i)).intValue()};
links.push_back(link);
}
updateTopology(source, links);
computeRoutingTable();
} else {
forwardPacket(packet);
}
} else {
delete msg; // Delete any other message
}
}
void LinkStateRouting::updateTopology(int source, const std::vector<LinkState> &links)
{
// Update the topology information for the given source node
topology[source] = links;
}
void LinkStateRouting::computeRoutingTable()
{
// Implement Dijkstra’s algorithm to compute the shortest paths
std::map<int, int> distances;
std::map<int, int> previous;
std::vector<int> nodes;
// Initialize distances to infinity and previous nodes to undefined
for (const auto &nodeLinks : topology) {
distances[nodeLinks.first] = std::numeric_limits<int>::max();
previous[nodeLinks.first] = -1;
nodes.push_back(nodeLinks.first);
}
// Assume the current node is the source
int source = getParentModule()->getId();
distances[source] = 0;
while (!nodes.empty()) {
// Select the node with the smallest distance
int minDist = std::numeric_limits<int>::max();
int u = -1;
for (int node : nodes) {
if (distances[node] < minDist) {
minDist = distances[node];
u = node;
}
}
// Remove u from the nodes list
nodes.erase(std::remove(nodes.begin(), nodes.end(), u), nodes.end());
// Update distances for neighbors of u
if (topology.find(u) != topology.end()) {
for (const auto &link : topology[u]) {
int v = link.node;
int alt = distances[u] + link.cost;
if (alt < distances[v]) {
distances[v] = alt;
previous[v] = u;
}
}
}
}
// Update the routing table based on the computed shortest paths
for (const auto &node : distances) {
int destination = node.first;
int cost = node.second;
if (destination != source) {
// Determine the next hop by backtracking from the destination
int nextHop = destination;
while (previous[nextHop] != source && previous[nextHop] != -1) {
nextHop = previous[nextHop];
}
routingTable[destination] = {nextHop, cost};
}
}
}
void LinkStateRouting::forwardPacket(cPacket *packet)
{
int destination = packet->par(“destination”).intValue();
if (routingTable.find(destination) != routingTable.end()) {
int nextHop = routingTable[destination].nextHop;
send(packet, “out”, nextHop);
} else {
delete packet; // Drop the packet if no route is found
}
}
void LinkStateRouting::sendLinkStateAdvertisements()
{
// Send link state advertisements to all neighbors
int source = getParentModule()->getId();
for (int i = 0; i < gateSize(“out”); i++) {
cGate *outGate = gate(“out”, i);
int neighborId = outGate->getNextGate()->getOwnerModule()->getId();
int cost = outGate->getChannel()->par(“cost”).intValue();
// Create and send a Link State Update packet
cPacket *lsUpdate = new cPacket(“LinkStateUpdate”);
lsUpdate->addPar(“source”) = source;
lsUpdate->addPar(“numLinks”) = 1;
lsUpdate->addPar(“linkNode0”) = neighborId;
lsUpdate->addPar(“linkCost0”) = cost;
send(lsUpdate, “out”, i);
}
// Reschedule the next advertisement
scheduleAt(simTime() + 5, new cMessage(“sendLinkStateAdvertisements”));
}
Expand the node definition to involves the LinkStateRouting module.
simple LSNode
{
gates:
input radioIn;
output radioOut;
submodules:
radioModule: Radio {
@display(“p=50,50”);
}
routing: LinkStateRouting {
@display(“p=100,100”);
}
connections:
radioIn –> routing.in;
routing.out –> radioOut;
}
network = networkstructure.TopologyNetwork
sim-time-limit = 100s
# Routing configuration
**.router*.routing.updateInterval = 5s # Time interval for sending link state advertisements
# Link cost configuration
**.router*.ethg*.channel.cost = 10 # Example link cost
Running the Simulation
Through the manual, we had got knowledge about how to execute and analyse the outcomes for topology based routing in OMNeT++ tool that provides the best path for transmission among the nodes. We will provide the further details on how the topology-based routing performs in other simulation. The developers at omnet-manual.com are here to support you throughout your implementation of Topology-based Routing in the OMNeT++ tool. Stay connected with us to discover more about this subject and we also help you with comparison analysis.