To implement the telecommunications in OMNeT++ has needs to encompass the numerous aspects of telecommunication networks that include the transmission of voice, data, and video over numerous communication channels. This can encompasses to emulate wireless networks, cellular networks, VoIP (Voice over IP), and other telecommunication protocols. To get Implementation guidance on Telecommunications in OMNeT++ tool you must send us the project details we will give you best outcomes. The given below are the procedures to implement basic telecommunications in OMNeT++.
Step-by-Step Implementation:
Before execution, it is necessary to understand the key components have contains in telecommunications:
Initiate by described a network topology in OMNeT++ that contains numerous network nodes and communication channels. For instance, to emulate VoIP setup might contains IP phones, a SIP server, and a media server.
network TelecommunicationsNetwork
{
submodules:
phone1: VoIPPhone {
@display(“p=100,150”);
}
phone2: VoIPPhone {
@display(“p=300,150”);
}
sipServer: SIPServer {
@display(“p=200,50”);
}
mediaServer: MediaServer {
@display(“p=400,50”);
}
}
connections:
phone1.ethg++ <–> Eth100M <–> sipServer.ethg++;
phone2.ethg++ <–> Eth100M <–> sipServer.ethg++;
sipServer.ethg++ <–> Eth100M <–> mediaServer.ethg++;
}
A VoIP phone node mimics the characteristics of an IP phone in a telecommunications network. It manages SIP signalling for call setup and teardown, and RTP for the actual voice communication.
VoIP Phone Node Implementation
#include <omnetpp.h>
#include “inet/common/INETDefs.h”
#include “inet/applications/udpapp/UDPBasicApp.h”
#include “inet/transportlayer/contract/udp/UdpControlInfo_m.h”
using namespace omnetpp;
using namespace inet;
class VoIPPhone : public UDPBasicApp
{
private:
std::string destinationAddress;
int destinationPort;
simtime_t callDuration;
protected:
virtual void initialize(int stage) override;
virtual void handleMessageWhenUp(cMessage *msg) override;
void initiateCall();
void sendRTPPacket();
void endCall();
};
Define_Module(VoIPPhone);
void VoIPPhone::initialize(int stage)
{
UDPBasicApp::initialize(stage);
if (stage == inet::INITSTAGE_APPLICATION_LAYER) {
EV << “VoIP Phone Initialized” << endl;
destinationAddress = “phone2”;
destinationPort = 5000;
callDuration = par(“callDuration”);
scheduleAt(simTime() + 1, new cMessage(“initiateCall”));
}
}
void VoIPPhone::handleMessageWhenUp(cMessage *msg)
{
if (strcmp(msg->getName(), “initiateCall”) == 0) {
initiateCall();
} else if (strcmp(msg->getName(), “sendRTPPacket”) == 0) {
sendRTPPacket();
} else if (strcmp(msg->getName(), “endCall”) == 0) {
endCall();
} else {
UDPBasicApp::handleMessageWhenUp(msg);
}
}
void VoIPPhone::initiateCall()
{
EV << “Initiating call to ” << destinationAddress << endl;
// Send SIP INVITE message (simplified)
Packet *packet = new Packet(“SIP_INVITE”);
sendToUDP(packet, localPort, Ipv4AddressResolver().resolve(destinationAddress.c_str()), destinationPort);
// Schedule sending of RTP packets
scheduleAt(simTime() + 0.1, new cMessage(“sendRTPPacket”));
// Schedule call end
scheduleAt(simTime() + callDuration, new cMessage(“endCall”));
}
void VoIPPhone::sendRTPPacket()
{
EV << “Sending RTP packet to ” << destinationAddress << endl;
// Simulate sending RTP packet (simplified)
Packet *packet = new Packet(“RTP_Packet”);
sendToUDP(packet, localPort, Ipv4AddressResolver().resolve(destinationAddress.c_str()), destinationPort);
// Schedule next RTP packet
scheduleAt(simTime() + 0.02, new cMessage(“sendRTPPacket”)); // 50 packets per second (20ms interval)
}
void VoIPPhone::endCall()
{
EV << “Ending call with ” << destinationAddress << endl;
// Send SIP BYE message (simplified)
Packet *packet = new Packet(“SIP_BYE”);
sendToUDP(packet, localPort, Ipv4AddressResolver().resolve(destinationAddress.c_str()), destinationPort);
// Cancel any scheduled RTP packets
cancelEvent(findMessage(“sendRTPPacket”));
}
The SIP server manages the SIP signalling, which is used to establish, manage, and end thw VoIP calls. It processes SIP INVITE, ACK, and BYE messages.
SIP Server Implementation
#include <omnetpp.h>
#include “inet/common/INETDefs.h”
#include “inet/applications/udpapp/UDPBasicApp.h”
using namespace omnetpp;
using namespace inet;
class SIPServer : public cSimpleModule
{
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void processSIPMessage(Packet *packet);
};
Define_Module(SIPServer);
void SIPServer::initialize()
{
EV << “SIP Server Initialized” << endl;
}
void SIPServer::handleMessage(cMessage *msg)
{
if (Packet *packet = dynamic_cast<Packet *>(msg)) {
processSIPMessage(packet);
}
delete msg;
}
void SIPServer::processSIPMessage(Packet *packet)
{
const auto &payload = packet->peekData();
std::string message = payload->str();
EV << “Processing SIP message: ” << message << endl;
if (message.find(“SIP_INVITE”) != std::string::npos) {
EV << “Received SIP INVITE” << endl;
// Simulate sending SIP 200 OK and ACK (simplified)
Packet *response = new Packet(“SIP_200_OK”);
send(response, “ethgOut”);
} else if (message.find(“SIP_BYE”) != std::string::npos) {
EV << “Received SIP BYE” << endl;
// Simulate ending the call
Packet *response = new Packet(“SIP_200_OK”);
send(response, “ethgOut”);
}
}
The media server manages the RTP streams for voice or video data once the SIP signalling inaugurates a session. It can operate tasks such as transcoding, recording, or relaying media streams.
Media Server Implementation
#include <omnetpp.h>
#include “inet/common/INETDefs.h”
#include “inet/applications/udpapp/UDPBasicApp.h”
using namespace omnetpp;
using namespace inet;
class MediaServer : public cSimpleModule
{
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void processRTPPacket(Packet *packet);
};
Define_Module(MediaServer);
void MediaServer::initialize()
{
EV << “Media Server Initialized” << endl;
}
void MediaServer::handleMessage(cMessage *msg)
{
if (Packet *packet = dynamic_cast<Packet *>(msg)) {
processRTPPacket(packet);
}
delete msg;
}
void MediaServer::processRTPPacket(Packet *packet)
{
const auto &payload = packet->peekData();
std::string message = payload->str();
EV << “Processing RTP packet: ” << message << endl;
// Simulate media processing (e.g., recording, relaying, or transcoding)
}
To validate the telecommunication network, generate traffic such as voice calls or data packets using a traffic generator.
Traffic Generator Implementation
#include <omnetpp.h>
#include “inet/applications/udpapp/UDPBasicApp.h”
using namespace omnetpp;
using namespace inet;
class TrafficGenerator : public UDPBasicApp
{
protected:
virtual void initialize(int stage) override;
virtual void handleMessageWhenUp(cMessage *msg) override;
void generateTraffic();
};
Define_Module(TrafficGenerator);
void TrafficGenerator::initialize(int stage)
{
UDPBasicApp::initialize(stage);
if (stage == inet::INITSTAGE_APPLICATION_LAYER) {
scheduleAt(simTime() + uniform(1, 3), new cMessage(“generateTraffic”));
}
}
void TrafficGenerator::handleMessageWhenUp(cMessage *msg)
{
if (strcmp(msg->getName(), “generateTraffic”) == 0) {
generateTraffic();
} else {
UDPBasicApp::handleMessageWhenUp(msg);
}
}
void TrafficGenerator::generateTraffic()
{
// Simulate generating telecommunication traffic
Packet *packet = new Packet(“DataPacket”);
sendToUDP(packet, localPort, Ipv4AddressResolver().resolve(“destinationAddress”), 5000);
// Schedule next traffic generation
scheduleAt(simTime() + uniform(1, 3), new cMessage(“generateTraffic”));
}
Incorporate the VoIP phones, SIP server, media server, and traffic generator into the network to generate a complete telecommunications simulation.
network TelecommunicationsNetwork
{
submodules:
phone1: VoIPPhone {
@display(“p=100,150”);
}
phone2: VoIPPhone {
@display(“p=300,150”);
}
sipServer: SIPServer {
@display(“p=200,50”);
}
mediaServer: MediaServer {
@display(“p=400,50”);
}
trafficGen: TrafficGenerator {
@display(“p=500,150”);
}
}
connections:
phone1.ethg++ <–> Eth100M <–> sipServer.ethg++;
phone2.ethg++ <–> Eth100M <–> sipServer.ethg++;
sipServer.ethg++ <–> Eth100M <–> mediaServer.ethg++;
trafficGen.ethg++ <–> Eth100M <–> mediaServer.ethg++;
}
Compile and execute the simulation in OMNeT++. The network should manage the VoIP calls, process SIP messages, and handle the RTP streams as per the executed the functionality.
Validate the OMNeT++ simulation log to monitor how the telecommunications network manages the calls, signalling, and media traffic. Verify that:
We need to expand this setup by:
In this simulation, we had successfully implemented the telecommunication using the OMNET++. We also explore the more information regarding the telecommunication in other simulation settings.