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How to implement switching protocols in OMNeT++

To implement switching protocols in OMNeT++ has numerous steps. The Switching protocols, like Spanning Tree Protocol (STP) or Rapid Spanning Tree Protocol (RSTP), are vital for handling the network switches and guarantee a loop-free topology. Below is the structure to implement the switching protocol in OMNeT++:

Step-by-Step Implementation:

Step 1: Set Up OMNeT++ and INET Framework

  1. Install OMNeT++: Download and install the latest version of OMNeT++ from the OMNeT++
  2. Install INET Framework: Download and install the INET framework from the INET repository.

Step 2: Understand Switching Protocols

The Switching protocols such as STP/RSTP are mitigating the network loops by generating a spanning tree inside a network of connected layer-2 bridges (switches). The protocols use Bridge Protocol Data Units (BPDUs) to transmission among switches.

Step 3: Create the Switching Protocol Module

Define the Module in .ned File

Create a .ned file for the switching protocol module.

ned

Copy code

simple STP

{

parameters:

double helloTime @unit(s) = default(2s);  // Interval for sending BPDUs

double maxAge @unit(s) = default(20s);    // Maximum age of BPDU information

double forwardDelay @unit(s) = default(15s); // Forward delay timer

gates:

input fromNetworkLayer[];

output toNetworkLayer[];

}

Implement the Module in C++

Create the corresponding .cc and .h files.

STP.h

#ifndef __STP_H_

#define __STP_H_

#include <omnetpp.h>

#include “inet/networklayer/contract/IRoutingTable.h”

#include “inet/networklayer/common/L3AddressResolver.h”

#include “inet/networklayer/ipv4/IPv4Datagram.h”

#include <map>

using namespace omnetpp;

using namespace inet;

class STP : public cSimpleModule

{

private:

double helloTime;

double maxAge;

double forwardDelay;

cMessage *helloMsg;

IRoutingTable *routingTable;

std::map<int, simtime_t> bpduAge;  // Age of received BPDUs

protected:

virtual void initialize() override;

virtual void handleMessage(cMessage *msg) override;

void sendBPDU();

void processBPDU(cMessage *msg);

public:

STP();

virtual ~STP();

};

#endif

STP.cc

#include “STP.h”

Define_Module(STP);

STP::STP()

{

helloMsg = nullptr;

}

STP::~STP()

{

cancelAndDelete(helloMsg);

}

void STP::initialize()

{

helloTime = par(“helloTime”);

maxAge = par(“maxAge”);

forwardDelay = par(“forwardDelay”);

helloMsg = new cMessage(“sendHello”);

routingTable = getModuleFromPar<IRoutingTable>(par(“routingTableModule”), this);

scheduleAt(simTime() + helloTime, helloMsg);

}

void STP::handleMessage(cMessage *msg)

{

if (msg == helloMsg)

{

sendBPDU();

scheduleAt(simTime() + helloTime, helloMsg);

}

else if (strcmp(msg->getName(), “BPDU”) == 0)

{

processBPDU(msg);

}

else

{

// Handle other messages

}

}

void STP::sendBPDU()

{

cMessage *bpdu = new cMessage(“BPDU”);

for (int i = 0; i < gateSize(“toNetworkLayer”); ++i)

{

send(bpdu->dup(), “toNetworkLayer”, i);

}

delete bpdu;

}

void STP::processBPDU(cMessage *msg)

{

// Implement processing of BPDU message

int srcGate = msg->getArrivalGate()->getIndex();

bpduAge[srcGate] = simTime();

// Check for outdated BPDUs

for (auto it = bpduAge.begin(); it != bpduAge.end();)

{

if (simTime() – it->second > maxAge)

{

it = bpduAge.erase(it);

}

else

{

++it;

}

}

delete msg;

}

Step 4: Integrate with Simulation Model

Incorporate the STP module into a network simulation model.

Network Configuration .ned File

network STPNetwork

{

submodules:

switch1: StandardHost {

parameters:

@display(“p=100,100”);

routingTableModule = “^.routingTable”;

}

switch2: StandardHost {

parameters:

@display(“p=300,100”);

routingTableModule = “^.routingTable”;

}

// Add more switches as needed

connections:

switch1.pppg++ <–> { @display(“m=100,100”); } <–> switch2.pppg++;

}

omnetpp.ini Configuration

network = STPNetwork

*.switch*.pppg[*].queue.typename = “DropTailQueue”

*.switch*.ipv4.routingTable = “inet.networklayer.routing.manet.Router”

*.switch*.networkLayer.networkProtocol.typename = “IPv4NetworkLayer”

*.switch*.transportLayer.tcp.typename = “Tcp”

*.switch*.transportLayer.udp.typename = “Udp”

*.switch*.application[*].typename = “UdpBasicApp”

*.switch*.application[*].destAddresses = “switch1”  // Set destination as needed

*.switch*.application[*].destPort = 2000

*.switch*.application[*].startTime = uniform(0s, 10s)

*.switch*.application[*].sendInterval = uniform(1s, 2s)

*.switch*.application[*].packetLength = 512B

*.switch*.app[0].typename = “STP”

Step 5: Test and Debug

  1. Run Simulations: Implement simulations to investigate the conduct STP module under various network conditions.
  2. Analyse Results: Verify the correctness and performance of your implementation.
  3. Debugging: Use OMNeT++’s debugging tools to troubleshoot any issues.

As we discussed earlier about how the switching protocols will perform in OMNeT++ tool and we help to provide further information about how the switching protocols will adapt in diverse scenarios.

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