To Implement the Spanning Tree Protocol (STP) in OMNeT++ has needs to make a network protocol and make sure there are no loops in a network with terminated paths. STP mechanism is choosing a root bridge, then estimate the shortest path to the root bridge for each switch and restricting any redundant paths that departure only the active paths that form a loop-free tree structure. Our developers can provide you with information on the implementation of the Spanning Tree Protocol in the OMNeT++ tool, including project topics and execution steps. Please share your project details with us, and we will be happy to assist you further.
The below is the implementation procedure to execute the STP in OMNeT++ using the INET framework:
Step-by-Step Implementation:
Step 1: Set Up OMNeT++ and INET Framework
Step 2: Create a New OMNeT++ Project
Step 3: Define the Network Topology
Example:
network STPNetwork
{
parameters:
int numSwitches = default(4); // Number of switches in the network
submodules:
switch[numSwitches]: EtherSwitch {
@display(“i=block/switch”);
}
host[numSwitches]: StandardHost {
@display(“i=block/host”);
}
connections allowunconnected:
switch[0].ethg++ <–> Eth10Mbps <–> switch[1].ethg++;
switch[1].ethg++ <–> Eth10Mbps <–> switch[2].ethg++;
switch[2].ethg++ <–> Eth10Mbps <–> switch[3].ethg++;
switch[0].ethg++ <–> Eth10Mbps <–> switch[2].ethg++;
switch[3].ethg++ <–> Eth10Mbps <–> switch[1].ethg++;
host[0].ethg++ <–> Eth10Mbps <–> switch[0].ethg++;
host[1].ethg++ <–> Eth10Mbps <–> switch[1].ethg++;
host[2].ethg++ <–> Eth10Mbps <–> switch[2].ethg++;
host[3].ethg++ <–> Eth10Mbps <–> switch[3].ethg++;
}
Step 4: Implement the Spanning Tree Protocol (STP)
The Spanning Tree Protocol works by exchanging Bridge Protocol Data Units (BPDUs) among switches to designate a root bridge, regulate the shortest paths, and restrict redundant links.
Example (in NED):
simple STP
{
parameters:
@display(“i=block/network2”);
gates:
inout lowerLayerIn[];
inout lowerLayerOut[];
}
Here’s a basic structure for implementing STP in C++:
#include “inet/common/INETDefs.h”
#include “inet/networklayer/contract/IRoutingTable.h”
#include “inet/networklayer/ipv4/IPv4RoutingTable.h”
#include “inet/networklayer/ipv4/IPv4Route.h”
#include “inet/networklayer/common/L3Address.h”
#include “inet/common/packet/Packet.h”
#include “inet/networklayer/common/InterfaceTable.h”
#include “inet/networklayer/stp/STPMessage_m.h”
class STP : public cSimpleModule
{
private:
IRoutingTable *inetRoutingTable;
InterfaceTable *interfaceTable;
int bridgeId;
int rootId;
int rootPort;
int rootCost;
std::map<int, int> portRoles; // Roles: Root Port, Designated Port, or Blocked
cMessage *stpTimer;
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void sendBPDU();
void processBPDU(Packet *packet);
void updatePortRoles();
};
Define_Module(STP);
void STP::initialize() {
inetRoutingTable = getModuleFromPar<IRoutingTable>(par(“routingTableModule”), this);
interfaceTable = getModuleFromPar<InterfaceTable>(par(“interfaceTableModule”), this);
bridgeId = getId(); // Use module ID as bridge ID
rootId = bridgeId; // Initially, assume this bridge is the root
rootPort = -1;
rootCost = 0;
// Schedule periodic BPDU broadcasts
stpTimer = new cMessage(“STP_Timer”);
scheduleAt(simTime() + 1, stpTimer);
}
void STP::handleMessage(cMessage *msg) {
if (msg == stpTimer) {
sendBPDU();
scheduleAt(simTime() + 1, stpTimer); // Reschedule BPDU broadcast
} else {
Packet *packet = check_and_cast<Packet *>(msg);
processBPDU(packet);
}
}
void STP::sendBPDU() {
for (int i = 0; i < gateSize(“lowerLayerOut”); i++) {
STPMessage *bpdu = new STPMessage(“BPDU”);
bpdu->setRootId(rootId);
bpdu->setRootCost(rootCost);
bpdu->setBridgeId(bridgeId);
Packet *packet = new Packet(“STP_BPDU”);
packet->insertAtBack(bpdu);
send(packet, “lowerLayerOut”, i);
}
}
void STP::processBPDU(Packet *packet) {
const auto& bpdu = packet->peekData<STPMessage>();
int receivedRootId = bpdu->getRootId();
int receivedCost = bpdu->getRootCost() + 1; // Increment cost by 1 for the hop
int senderBridgeId = bpdu->getBridgeId();
int receivingPort = packet->getArrivalGate()->getIndex();
// Update root bridge if a better one is found
if (receivedRootId < rootId || (receivedRootId == rootId && receivedCost < rootCost)) {
rootId = receivedRootId;
rootCost = receivedCost;
rootPort = receivingPort;
updatePortRoles();
}
delete packet;
}
void STP::updatePortRoles() {
for (int i = 0; i < gateSize(“lowerLayerOut”); i++) {
if (i == rootPort) {
portRoles[i] = 0; // Root port
} else if (/* condition to check if this port is the designated port */) {
portRoles[i] = 1; // Designated port
} else {
portRoles[i] = 2; // Blocked port
}
}
}
Step 5: Configure the Simulation
Example:
network = STPNetwork
sim-time-limit = 100s
**.scalar-recording = true
**.vector-recording = true
# Traffic generation (e.g., UDP traffic between hosts)
*.host[0].numApps = 1
*.host[0].app[0].typename = “UdpBasicApp”
*.host[0].app[0].destAddress = “host[3]”
*.host[0].app[0].destPort = 5000
*.host[0].app[0].messageLength = 1024B
*.host[0].app[0].sendInterval = uniform(1s, 2s)
Step 6: Analyse the Results
Step 7: Optimize and Extend the Protocol
In the end, we had explored the basic implementation process on how to execute the Spanning Tree Protocol that handles to estimate the shortest path in the network. If you need additional information regarding the Spanning Tree Protocol we will provide it too.