To Implement the Session Initiation Protocol (SIP) in OMNeT++ has contains to generate the simulation design where the SIP clients that is User Agents should start, manage, and end the multimedia sessions like voice calls, video calls, or messaging with SIP servers (Proxy Server, Registrar, etc.) and the SIP operates works over both TCP and UDP and is vital for managing VoIP (Voice over IP) communications. The given below steps were help you to achieve the process:
Step-by-Step Implementation:
Step 1: Set Up the OMNeT++ Environment
Step 2: Create a New OMNeT++ Project
Step 3: Understand SIP Basics
Before implementing SIP, it’s important to familiarize the core components of SIP:
Step 4: Define the Network Topology in OMNeT++
Example:
network SIPNetwork
{
submodules:
client1: StandardHost;
client2: StandardHost;
proxyServer: StandardHost;
registrarServer: StandardHost;
router: Router;
connections:
client1.ethg++ <–> Eth10Mbps <–> router.ethg++;
client2.ethg++ <–> Eth10Mbps <–> router.ethg++;
proxyServer.ethg++ <–> Eth10Mbps <–> router.ethg++;
registrarServer.ethg++ <–> Eth10Mbps <–> router.ethg++;
}
Step 5: Implement SIP Protocol
Example (in NED):
simple SIPUserAgent
{
parameters:
@display(“i=block/cogwheel”);
gates:
inout udpIn;
inout udpOut;
}
simple SIPProxyServer
{
parameters:
@display(“i=block/server”);
gates:
inout udpIn;
inout udpOut;
}
simple SIPRegistrarServer
{
parameters:
@display(“i=block/server”);
gates:
inout udpIn;
inout udpOut;
}
Example (in C++):
void SIPUserAgent::handleMessage(cMessage *msg) {
if (msg->isSelfMessage()) {
initiateSession();
} else if (msg->arrivedOn(“udpIn”)) {
handleServerResponse(msg);
}
}
void SIPUserAgent::initiateSession() {
// Create an INVITE message
SIPMessage *invite = new SIPMessage(“INVITE”);
invite->setCommand(“INVITE”);
invite->setUri(“sip:client2@domain.com”);
// Send the message to the proxy server
send(invite, “udpOut”);
}
void SIPUserAgent::handleServerResponse(cMessage *msg) {
SIPMessage *sipMessage = check_and_cast<SIPMessage *>(msg);
if (sipMessage->getCommand() == “200 OK”) {
// Handle session setup
} else if (sipMessage->getCommand() == “BYE”) {
// Handle session termination
sendResponse(“200 OK”);
}
}
void SIPUserAgent::sendResponse(const std::string &responseCode) {
SIPMessage *response = new SIPMessage(responseCode);
send(response, “udpOut”);
}
Example (in C++):
void SIPProxyServer::handleMessage(cMessage *msg) {
if (msg->arrivedOn(“udpIn”)) {
handleClientRequest(msg);
}
}
void SIPProxyServer::handleClientRequest(cMessage *msg) {
SIPMessage *sipMessage = check_and_cast<SIPMessage *>(msg);
if (sipMessage->getCommand() == “INVITE”) {
// Forward INVITE to the recipient
send(sipMessage, “udpOut”);
} else if (sipMessage->getCommand() == “REGISTER”) {
// Handle registration with the registrar
send(sipMessage, “udpOut”);
}
}
Example (in C++):
void SIPRegistrarServer::handleMessage(cMessage *msg) {
if (msg->arrivedOn(“udpIn”)) {
handleRegisterRequest(msg);
}
}
void SIPRegistrarServer::handleRegisterRequest(cMessage *msg) {
SIPMessage *sipMessage = check_and_cast<SIPMessage *>(msg);
if (sipMessage->getCommand() == “REGISTER”) {
// Register the user’s location
// Respond with 200 OK
SIPMessage *response = new SIPMessage(“200 OK”);
send(response, “udpOut”);
}
}
Example (in C++):
class SIPMessage : public cMessage {
public:
std::string command;
std::string uri;
…
};
Step 6: Configure the Simulation
Example:
network = SIPNetwork
*.client1.numUdpApps = 1
*.client1.udpApp[0].typename = “UDPBasicApp”
*.client1.udpApp[0].destPort = 5060 // Port 5060 for SIP
*.client1.udpApp[0].destAddress = “proxyServer”
*.client2.numUdpApps = 1
*.client2.udpApp[0].typename = “UDPBasicApp”
*.client2.udpApp[0].destPort = 5060
*.client2.udpApp[0].destAddress = “proxyServer”
*.proxyServer.numUdpApps = 1
*.proxyServer.udpApp[0].typename = “UDPBasicApp”
*.proxyServer.udpApp[0].localPort = 5060
*.registrarServer.numUdpApps = 1
*.registrarServer.udpApp[0].typename = “UDPBasicApp”
*.registrarServer.udpApp[0].localPort = 5060
Step 7: Simulate and Test SIP
Step 8: Refine and Extend
As we deliberated earlier about how the Session Initiation Protocol will achieve in OMNeT++ tool and we aid to afford more information about how the Session Initiation Protocol will adapt in diverse settings. Discover how session initiation protocol clients facilitate server connections and disconnections over TCP and UDP, with implementations and simulation support from our experts guidance shared on OMNeT++tool.