To Implement the Real-Time Protocol (RTP) in OMNeT++ has needs to make a simulation model where the RTP is used to deliver real-time data, like audio or video, over a network. Basically RTP is usually used in the combination with SIP for VoIP (Voice over IP) and video conferencing applications.
The given below is the detailed procedure on how to implement the RTP in OMNeT++:
Step-by-Step Implementation:
Step 1: Set Up the OMNeT++ Environment
Step 2: Create a New OMNeT++ Project
Step 3: Understand RTP Basics
Before implementing RTP, it’s significant to understand the core components of RTP:
Step 4: Define the Network Topology in OMNeT++
Example:
network RTPNetwork
{
submodules:
sender: StandardHost;
receiver: StandardHost;
router: Router;
connections:
sender.ethg++ <–> Eth10Mbps <–> router.ethg++;
receiver.ethg++ <–> Eth10Mbps <–> router.ethg++;
}
Step 5: Implement RTP Protocol
Example (in NED):
simple RTPSender
{
parameters:
@display(“i=block/cogwheel”);
gates:
inout udpIn;
inout udpOut;
}
simple RTPReceiver
{
parameters:
@display(“i=block/cogwheel”);
gates:
inout udpIn;
inout udpOut;
}
Example (in C++):
void RTPSender::handleMessage(cMessage *msg) {
if (msg->isSelfMessage()) {
sendRTPPacket();
}
}
void RTPSender::sendRTPPacket() {
// Create RTP packet
RTPPacket *packet = new RTPPacket(“RTPPacket”);
packet->setSequenceNumber(sequenceNumber++);
packet->setTimestamp(simTime().inUnit(SIMTIME_MS));
packet->setPayloadType(0); // Assume payload type 0 for PCM audio
// Generate media data (e.g., audio samples) and add to the packet
packet->setPayload(“SampleData”);
// Send packet over UDP
send(packet, “udpOut”);
}
Example (in C++):
void RTPReceiver::handleMessage(cMessage *msg) {
if (msg->arrivedOn(“udpIn”)) {
handleRTPPacket(check_and_cast<RTPPacket *>(msg));
}
}
void RTPReceiver::handleRTPPacket(RTPPacket *packet) {
// Process RTP packet: check sequence number, timestamp, etc.
int sequenceNumber = packet->getSequenceNumber();
simtime_t timestamp = packet->getTimestamp();
const char* payload = packet->getPayload();
// Simulate playing or processing the media data
EV << “Received RTP packet with sequence number ” << sequenceNumber << ” and timestamp ” << timestamp << endl;
// Further processing like jitter buffer, out-of-order handling, etc.
delete packet;
}
Example (in C++):
void RTCPHandler::sendRTCPReport() {
RTCPPacket *rtcpPacket = new RTCPPacket(“RTCPReport”);
rtcpPacket->setReportType(RTCPPacket::RECEIVER_REPORT);
rtcpPacket->setFractionLost(0);
rtcpPacket->setCumulativeLost(0);
rtcpPacket->setJitter(0);
rtcpPacket->setLastSR(0);
rtcpPacket->setDlsr(0);
// Send RTCP report
send(rtcpPacket, “udpOut”);
}
Example (in C++):
class RTPPacket : public cMessage {
public:
int sequenceNumber;
simtime_t timestamp;
std::string payload;
…
};
class RTCPPacket : public cMessage {
public:
enum ReportType { RECEIVER_REPORT, SENDER_REPORT };
ReportType reportType;
int fractionLost;
int cumulativeLost;
simtime_t jitter;
simtime_t lastSR;
simtime_t dlsr;
…
};
Step 6: Configure the Simulation
Example:
network = RTPNetwork
*.sender.numUdpApps = 1
*.sender.udpApp[0].typename = “UDPBasicApp”
*.sender.udpApp[0].destPort = 5004 // Port 5004 for RTP
*.sender.udpApp[0].destAddress = “receiver”
*.receiver.numUdpApps = 1
*.receiver.udpApp[0].typename = “UDPBasicApp”
*.receiver.udpApp[0].localPort = 5004
Step 7: Simulate and Test RTP
Step 8: Refine and Extend
In this setup we had successfully executed the real time protocol in OMNeT++ tool that has generate the network then describes the RTP modules after that need to implement the RTP logic in C++ language using the OMNeT++ tool. We work on the implementation of Real Time Protocol in the OMNeT++ tool, so keep in touch with us for the best developer support during the simulation process. Our focus is on delivering real-time data, such as audio and video, related to this project.