To implement the path vector routing in OMNeT++ has numerous steps. The term path vector routing is a protocol used in large networks especially across numerous autonomous systems (ASes) that mitigate the routing loops and make sure that the best path to each destination is selected. The Border Gateway Protocol (BGP) is a popular instance of a path vector routing protocol. In the below we deliver the complete procedures to implement the simple path vector routing protocol in OMNeT++;
Step-by-Step Implementation:
Step 1: Set Up OMNeT++ and INET Framework
Step 2: Create a New OMNeT++ Project
Step 3: Define the Network Topology
Example:
network PathVectorRoutingNetwork
{
submodules:
as1_router1: Router;
as2_router1: Router;
as3_router1: Router;
host1: StandardHost;
host2: StandardHost;
connections allowunconnected:
as1_router1.ethg++ <–> Eth10Gbps <–> as2_router1.ethg++;
as2_router1.ethg++ <–> Eth10Gbps <–> as3_router1.ethg++;
as1_router1.ethg++ <–> Eth1Gbps <–> host1.ethg++;
as3_router1.ethg++ <–> Eth1Gbps <–> host2.ethg++;
}
Step 4: Implement the Path Vector Routing Protocol
Example (in NED):
simple PathVectorRouting
{
parameters:
@display(“i=block/router”);
gates:
inout lowerLayerIn[];
inout lowerLayerOut[];
}
Example (C++ implementation):
#include <map>
#include <vector>
#include “inet/common/INETDefs.h”
#include “inet/networklayer/contract/IRoutingTable.h”
#include “inet/networklayer/ipv4/IPv4RoutingTable.h”
#include “inet/networklayer/ipv4/IPv4Route.h”
class PathVectorRouting : public cSimpleModule
{
private:
struct PathVectorEntry {
std::string prefix;
std::string nextHop;
std::vector<int> asPath; // AS Path
};
std::map<std::string, PathVectorEntry> pathVectorTable; // Prefix -> PathVectorEntry
IRoutingTable *inetRoutingTable;
cMessage *updateMsg;
simtime_t updateInterval;
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void sendUpdateMessages();
void processUpdateMessage(cMessage *msg);
void selectBestPath(const std::string& prefix);
};
Define_Module(PathVectorRouting);
void PathVectorRouting::initialize() {
inetRoutingTable = getModuleFromPar<IRoutingTable>(par(“routingTableModule”), this);
updateInterval = par(“updateInterval”);
updateMsg = new cMessage(“PathVectorUpdate”);
scheduleAt(simTime() + updateInterval, updateMsg);
// Initialize the Path Vector table (e.g., with directly connected networks)
// This might involve setting up initial paths based on the network topology
}
void PathVectorRouting::handleMessage(cMessage *msg) {
if (msg == updateMsg) {
sendUpdateMessages();
scheduleAt(simTime() + updateInterval, updateMsg);
} else {
processUpdateMessage(msg);
}
}
void PathVectorRouting::sendUpdateMessages() {
// Create and send path vector update messages to neighbors
for (int i = 0; i < gateSize(“lowerLayerOut”); i++) {
cPacket *updatePacket = new cPacket(“PathVectorUpdate”);
// Add path vector data to the update packet
send(updatePacket, “lowerLayerOut”, i);
}
}
void PathVectorRouting::processUpdateMessage(cMessage *msg) {
// Process incoming path vector update messages from neighbors
// Extract routing information and update the path vector table
cPacket *packet = check_and_cast<cPacket *>(msg);
// Assume the packet contains path vector data
// Update the path vector table with the received data
delete packet; // Don’t forget to delete the message
}
void PathVectorRouting::selectBestPath(const std::string& prefix) {
// Implement best path selection based on the AS path length
// The selected path is then installed in the routing table
auto it = pathVectorTable.find(prefix);
if (it != pathVectorTable.end()) {
PathVectorEntry bestPath = it->second;
// Update the local routing table with the best route
Ipv4Route *route = new Ipv4Route();
route->setDestination(Ipv4Address(prefix.c_str()));
route->setNetmask(Ipv4Address::ALLONES_ADDRESS);
route->setGateway(Ipv4Address(bestPath.nextHop.c_str()));
route->setSourceType(IPv4Route::BGP);
inetRoutingTable->addRoute(route);
}
}
Step 5: Set Up the Simulation
Example:
network = PathVectorRoutingNetwork
sim-time-limit = 200s
**.scalar-recording = true
**.vector-recording = true
# Application traffic configuration
*.host1.numApps = 1
*.host1.app[0].typename = “UdpBasicApp”
*.host1.app[0].destAddress = “host2”
*.host1.app[0].destPort = 5000
*.host1.app[0].messageLength = 1024B
*.host1.app[0].sendInterval = uniform(1s, 2s)
# Path vector routing parameters
**.pathVectorRouting.updateInterval = 30s
Step 6: Run the Simulation
Step 7: Analyze the Results
Step 8: Refine and Optimize the Protocol
In this setup we learn and understand how the path vector routing will prevent the loops and make the best path in the network. If you need more information regarding the path vector routing we will support and provide that too. Relating to the Border Gateway Protocol (BGP), we are dedicated to assisting you with your projects. We encourage you to connect with omnet-manual.com for simulation and configuration outcomes pertaining to path vector routing within the OMNeT++ tool for your initiatives. Additionally, we provide you with the latest project concepts along with performance analysis support in this domain.