To implement a packet flooding attack in OMNeT++ has needs to emulate the scenario where an attacker devastates a target network or node by sending a large volume of packets in a short period and this kind of attack can interrupt network services by overwhelming bandwidth, overwhelming network devices, or exhausting resources on the target node. The given below is the brief structure on how to execute a packet flooding attack in OMNeT++ using the INET framework:
Step-by-Step Implementation:
Example:
network PacketFloodingAttackNetwork
{
submodules:
client: StandardHost;
server: StandardHost;
router: Router;
attacker: StandardHost;
connections:
client.ethg++ <–> Eth10G <–> router.ethg++;
attacker.ethg++ <–> Eth10G <–> router.ethg++;
router.ethg++ <–> Eth10G <–> server.ethg++;
}
Option A: Using INET’s Built-in UDP or TCP Modules
Example configuration in omnetpp.ini:
*.attacker.numApps = 1
*.attacker.app[0].typename = “UdpBasicApp” // or “TcpBasicClientApp” for TCP
*.attacker.app[0].destAddr = “server”
*.attacker.app[0].destPort = 5000
*.attacker.app[0].messageLength = 1024B
*.attacker.app[0].sendInterval = 0.001s // Very high frequency to simulate a flood
Option B: Creating a Custom Flooding Module
Example C++ code for a custom packet flooding module:
class PacketFlooding : public cSimpleModule
{
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void floodNetwork();
};
void PacketFlooding::initialize()
{
// Schedule the first packet flood event
scheduleAt(simTime() + par(“startTime”), new cMessage(“floodNetwork”));
}
void PacketFlooding::handleMessage(cMessage *msg)
{
if (msg->isSelfMessage()) {
floodNetwork();
scheduleAt(simTime() + par(“interval”), msg); // Continuously flood
} else {
delete msg;
}
}
void PacketFlooding::floodNetwork()
{
auto packet = new cPacket(“FloodPacket”);
packet->setByteLength(par(“packetSize”));
// Set packet parameters and send it to the target
send(packet, “out”);
}
Define_Module(PacketFlooding);
Example:
*.server.numApps = 1
*.server.app[0].typename = “UdpSink” // or “TcpServerApp” for TCP
*.server.app[0].localPort = 5000
Example Files
We need to generate the following files as part of simulation:
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