To implement the network relocation in OMNeT++, we have to simulate a situation contains nodes in a network varying their positions, impacting the topology of the network and possibly its performance. It is natural in mobile networks, dynamic sensor networks and other situations where nodes travel are relocated. We offered the demonstration process to implement it in the following below with samples:
Step-by-Step Implementation:
Network relocation typically contains:
Make certain that OMNeT++ and the INET framework are installed. OMNeT++ offers the simulation environment, and INET offered network models that you can extend for relocation scenarios.
Open OMNeT++ and develop a new project for network relocation simulation.
Build the network components and their connectivity in .ned files. Contain nodes that will travel or be relocated.
Example:
network NetworkRelocation
{
submodules:
node1: RelocatingNode {
@display(“i=node”);
}
node2: RelocatingNode {
@display(“i=node”);
}
node3: RelocatingNode {
@display(“i=node”);
}
connections:
node1.out –> node2.in;
node2.out –> node3.in;
node1.out –> node3.in;
}
State a module for the relocating nodes that has functionality for movement and location updates.
Example:
simple RelocatingNode
{
parameters:
double moveInterval = 10s; // Interval for relocating the node
double xStart = 0; // Initial x position
double yStart = 0; // Initial y position
double speed = 5m/s; // Speed of movement
gates:
inout in;
inout out;
}
For node relocation, execute the logic in the node’s C++ code. It encompasses updating the node’s position based on its speed and trajectory, and capably notifying other nodes or fine-tuning connections.
Example:
class RelocatingNode : public cSimpleModule
{
private:
double moveInterval;
double xPosition;
double yPosition;
double speed;
cMessage *moveMsg;
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void relocateNode();
public:
// Method to get current position
std::tuple<double, double> getPosition() const;
};
void RelocatingNode::initialize()
{
moveInterval = par(“moveInterval”);
xPosition = par(“xStart”);
yPosition = par(“yStart”);
speed = par(“speed”);
moveMsg = new cMessage(“move”);
scheduleAt(simTime() + moveInterval, moveMsg); // Schedule initial movement
}
void RelocatingNode::handleMessage(cMessage *msg)
{
if (msg == moveMsg) {
relocateNode();
scheduleAt(simTime() + moveInterval, moveMsg); // Schedule next move
} else {
// Handle other messages
}
}
void RelocatingNode::relocateNode()
{
// Update position based on speed and direction
// For simplicity, move in a straight line (adjust as needed)
xPosition += speed;
yPosition += speed;
// Optionally update position in network topology
// Notify other nodes or adjust connections if needed
}
std::tuple<double, double> RelocatingNode::getPosition() const
{
return std::make_tuple(xPosition, yPosition);
}
Modify the omnetpp.ini file to fix parameters related to node relocation like movement intervals, speeds, and initial positions.
Example:
[Config NetworkRelocation]
network = NetworkRelocation
**.node1.moveInterval = 15s
**.node2.moveInterval = 20s
**.node3.moveInterval = 10s
**.node1.speed = 5m/s
**.node2.speed = 6m/s
**.node3.speed = 4m/s
Compile and run the simulation. Monitor how node relocations affect network performance like connectivity, data routing, and network throughput.
Compute performance metrics like:
Interpret the simulation results by using analysis tools and visualization features in OMNeT++.
We successfully provide the step-by-step procedure on how to set up, simulate the network which is required to implement the Network Relocation in OMNeT++ and we covered the evaluation process to enhance the network’s performance