To implement the network collaboration tools in OMNeT++, we have to simulate the network communication and data exchange mechanisms used by collaboration platforms like video conferencing, file sharing and real-time document editing. It requires modeling different data streams, protocols and network conditions that impact collaboration tool performance.
Below, a step-by-step guide to implementing a basic network collaboration tool simulation in OMNeT++:
Step-by-Step Implementation:
Example .ned file for a server-based collaboration platform:
network CollaborationNetwork {
submodules:
client1: StandardHost {
@display(“p=100,200”);
}
client2: StandardHost {
@display(“p=300,200”);
}
client3: StandardHost {
@display(“p=200,300”);
}
server: StandardHost {
@display(“p=200,100”);
}
router: Router {
@display(“p=200,150”);
}
connections:
client1.ethg++ <–> Ethernet100M <–> router.pppg++;
client2.ethg++ <–> Ethernet100M <–> router.pppg++;
client3.ethg++ <–> Ethernet100M <–> router.pppg++;
router.pppg++ <–> Ethernet1G <–> server.ethg++;
}
This network has three clients and a server connected through a router.
3.1 Video Conferencing Simulation
class VideoStreamApp : public cSimpleModule {
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void sendVideoFrame();
};
void VideoStreamApp::initialize() {
scheduleAt(simTime() + 0.04, new cMessage(“sendFrame”)); // Simulate 25 FPS
}
void VideoStreamApp::handleMessage(cMessage *msg) {
if (strcmp(msg->getName(), “sendFrame”) == 0) {
sendVideoFrame();
scheduleAt(simTime() + 0.04, msg); // Schedule next frame
}
}
void VideoStreamApp::sendVideoFrame() {
cPacket *frame = new cPacket(“videoFrame”);
frame->setByteLength(50000); // Example: 50 KB per frame
send(frame, “out”);
EV << “Sent video frame at ” << simTime() << endl;
}
3.2 File Sharing Simulation
class FileSharingApp : public cSimpleModule {
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void sendFileChunk();
};
void FileSharingApp::initialize() {
scheduleAt(simTime() + 1, new cMessage(“sendFile”)); // Start file transfer after 1 second
}
void FileSharingApp::handleMessage(cMessage *msg) {
if (strcmp(msg->getName(), “sendFile”) == 0) {
sendFileChunk();
scheduleAt(simTime() + 0.1, msg); // Schedule next file chunk
}
}
void FileSharingApp::sendFileChunk() {
cPacket *chunk = new cPacket(“fileChunk”);
chunk->setByteLength(1000000); // Example: 1 MB per chunk
send(chunk, “out”);
EV << “Sent file chunk at ” << simTime() << endl;
}
3.3 Real-Time Document Editing Simulation
class DocumentEditingApp : public cSimpleModule {
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void sendDocumentUpdate();
};
void DocumentEditingApp::initialize() {
scheduleAt(simTime() + 0.5, new cMessage(“sendUpdate”)); // Send updates every 0.5 seconds
}
void DocumentEditingApp::handleMessage(cMessage *msg) {
if (strcmp(msg->getName(), “sendUpdate”) == 0) {
sendDocumentUpdate();
scheduleAt(simTime() + 0.5, msg); // Schedule next update
}
}
void DocumentEditingApp::sendDocumentUpdate() {
cPacket *update = new cPacket(“documentUpdate”);
update->setByteLength(2000); // Example: 2 KB per update
send(update, “out”);
EV << “Sent document update at ” << simTime() << endl;
}
Example .ini file configuration:
[Config CollaborationSimulation]
network = CollaborationNetwork
sim-time-limit = 100s
*.client1.numApps = 3
*.client1.app[0].typename = “VideoStreamApp”
*.client1.app[1].typename = “FileSharingApp”
*.client1.app[2].typename = “DocumentEditingApp”
*.client2.numApps = 3
*.client2.app[0].typename = “VideoStreamApp”
*.client2.app[1].typename = “FileSharingApp”
*.client2.app[2].typename = “DocumentEditingApp”
*.client3.numApps = 3
*.client3.app[0].typename = “VideoStreamApp”
*.client3.app[1].typename = “FileSharingApp”
*.client3.app[2].typename = “DocumentEditingApp”
*.server.numApps = 3
*.server.app[0].typename = “VideoStreamApp”
*.server.app[1].typename = “FileSharingApp”
*.server.app[2].typename = “DocumentEditingApp”
This set up organize each client and the server to run video streaming, file sharing, and document editing applications.
Example of simulating network latency and packet loss:
**.delay = 20ms # Simulate 20ms latency on all connections
**.packetLossProbability = 0.01 # 1% packet loss on all connections
In conclusion, we completely covered the whole details on how to implement the Network Collaboration Tools using OMNeT++ and INET framework. Start by configuring network topology and we have to simulate the video conferencing and file sharing to accomplish it. We can provide the additional information through another simulation.
If you need help with using Network Collaboration Tools in OMNeT++ for your projects, we’re here for you! Just reach out to omnet-manual.com for the best advice. Our researchers can also provide you with different project ideas and information on how well Network Coding works. We focus on things like video conferencing, file sharing, and editing documents in real-time for your projects