To implement the network cloud storage in OMNeT++, we have to simulate a dispersed storage system in which the clients can be able to upload, download and handle data stored on remote servers. It should model the communication amongst clients and cloud storage servers as well as data transmission, storage management, capability imitation and redundancy mechanisms.
Follow the below step-by-step guide to implement a basic network cloud storage system in OMNeT++:
Step-by-Step Implementation:
Example .ned file:
network CloudStorageNetwork {
submodules:
client1: StandardHost {
@display(“p=100,200”);
}
client2: StandardHost {
@display(“p=300,200”);
}
client3: StandardHost {
@display(“p=200,300”);
}
storageServer1: StandardHost {
@display(“p=200,100”);
}
storageServer2: StandardHost {
@display(“p=350,100”);
}
router: Router {
@display(“p=200,150”);
}
connections:
client1.ethg++ <–> Ethernet100M <–> router.pppg++;
client2.ethg++ <–> Ethernet100M <–> router.pppg++;
client3.ethg++ <–> Ethernet100M <–> router.pppg++;
router.pppg++ <–> Ethernet1G <–> storageServer1.ethg++;
router.pppg++ <–> Ethernet1G <–> storageServer2.ethg++;
}
This network has three clients and two cloud storage servers linked through a router.
3.1 File Upload Simulation
class FileUploadApp : public cSimpleModule {
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void uploadFile();
};
void FileUploadApp::initialize() {
scheduleAt(simTime() + 1, new cMessage(“uploadFile”)); // Start upload after 1 second
}
void FileUploadApp::handleMessage(cMessage *msg) {
if (strcmp(msg->getName(), “uploadFile”) == 0) {
uploadFile();
delete msg;
}
}
void FileUploadApp::uploadFile() {
cPacket *fileChunk = new cPacket(“fileChunk”);
fileChunk->setByteLength(1000000); // Example: 1 MB per chunk
send(fileChunk, “out”);
EV << “Uploaded file chunk at ” << simTime() << endl;
}
3.2 File Download Simulation
class FileDownloadApp : public cSimpleModule {
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void requestFile();
};
void FileDownloadApp::initialize() {
scheduleAt(simTime() + 2, new cMessage(“requestFile”)); // Start download after 2 seconds
}
void FileDownloadApp::handleMessage(cMessage *msg) {
if (strcmp(msg->getName(), “requestFile”) == 0) {
requestFile();
delete msg;
}
}
void FileDownloadApp::requestFile() {
cPacket *request = new cPacket(“fileRequest”);
send(request, “out”);
EV << “Requested file at ” << simTime() << endl;
}
The server would then manage the file request and send the data back to the client:
class StorageServerApp : public cSimpleModule {
protected:
virtual void handleMessage(cMessage *msg) override;
void sendFile(cMessage *request);
};
void StorageServerApp::handleMessage(cMessage *msg) {
if (strcmp(msg->getName(), “fileRequest”) == 0) {
sendFile(msg);
}
}
void StorageServerApp::sendFile(cMessage *request) {
cPacket *fileChunk = new cPacket(“fileChunk”);
fileChunk->setByteLength(1000000); // Example: 1 MB per chunk
send(fileChunk, “out”);
EV << “Sent file chunk at ” << simTime() << endl;
delete request;
}
3.3 Data Management and Redundancy
Example of simple data replication amongst two storage servers:
class DataReplicationApp : public cSimpleModule {
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void replicateData();
};
void DataReplicationApp::initialize() {
scheduleAt(simTime() + 3, new cMessage(“replicateData”)); // Start replication after 3 seconds
}
void DataReplicationApp::handleMessage(cMessage *msg) {
if (strcmp(msg->getName(), “replicateData”) == 0) {
replicateData();
delete msg;
}
}
void DataReplicationApp::replicateData() {
cPacket *replica = new cPacket(“dataReplica”);
replica->setByteLength(1000000); // Example: 1 MB per replica
send(replica, “out”);
EV << “Replicated data at ” << simTime() << endl;
}
Example .ini file configuration:
[Config CloudStorageSimulation]
network = CloudStorageNetwork
sim-time-limit = 100s
*.client1.numApps = 2
*.client1.app[0].typename = “FileUploadApp”
*.client1.app[1].typename = “FileDownloadApp”
*.client2.numApps = 2
*.client2.app[0].typename = “FileUploadApp”
*.client2.app[1].typename = “FileDownloadApp”
*.client3.numApps = 2
*.client3.app[0].typename = “FileUploadApp”
*.client3.app[1].typename = “FileDownloadApp”
*.storageServer1.numApps = 1
*.storageServer1.app[0].typename = “StorageServerApp”
*.storageServer2.numApps = 1
*.storageServer2.app[0].typename = “StorageServerApp”
It includes setting up each client to upload and download files, with two storage servers managing these operations.
Example of simulating network conditions:
**.delay = 20ms # Simulate 20ms latency on all connections
**.packetLossProbability = 0.01 # 1% packet loss on all connections
Throughout this manual, we offered the necessary steps to implement the Network Cloud Storage in OMNeT++by defining the network topology and we have to model the cloud storage operators include file upload, download and data management. We also include their examples using snippet codes. You can extend their functionalities to optimize the network. To seamlessly integrate Network Cloud Storage within the OMNeT++ framework for your esteemed projects, we stand ready to assist you. Reach out to omnet-manual.com for unparalleled guidance. Our team of researchers can provide you with a plethora of innovative project ideas.