To implement the Mobile Cloud Computing (MCC) in OMNeT++, we have to simulate an environment that has mobile devices, cloud servers, and communication networks, defining network models and executing MCC-specific protocols and algorithms by creating it. Here, we give the step-by-step process of MCC using OMNeT++ with samples:
Step-by-Step Implementation:
Step 1: Install OMNeT++ and INET Framework
Step 2: Set Up Your Project
Step 3: Define Mobile Cloud Computing Network Models Using NED
package mobilecloudcomputing;
import inet.node.inet.StandardHost;
import inet.node.inet.Router;
import inet.networklayer.configurator.ipv4.Ipv4NetworkConfigurator;
import inet.physicallayer.common.packetlevel.RadioMedium;
import inet.mobility.single.RandomWaypointMobility;
network MobileCloudComputingNetwork
{
parameters:
int numMobileDevices = default(5);
int numCloudServers = default(2);
types:
channel radioChannel extends RadioMedium {}
submodules:
configurator: Ipv4NetworkConfigurator {
@display(“p=100,100”);
}
cloudRouter: Router {
@display(“p=200,100”);
}
cloudServer[numCloudServers]: StandardHost {
@display(“p=300+100*i,100”);
}
mobileDevice[numMobileDevices]: StandardHost {
@display(“p=300+100*i,300”);
mobility.typename = “RandomWaypointMobility”;
}
radioMedium: radioChannel {
@display(“p=400,100”);
}
connections allowunconnected:
for i=0..numMobileDevices-1 {
mobileDevice[i].wlan[0] <–> radioMedium <–> cloudRouter.wlan[0];
}
for i=0..numCloudServers-1 {
cloudServer[i].ethg++ <–> Ethernet100M <–> cloudRouter.ethg++;
}
}
Step 4: Implement Mobile Cloud Computing Logic
#include <omnetpp.h>
#include “inet/applications/base/ApplicationBase.h”
#include “inet/applications/udpapp/UdpBasicApp.h”
#include “inet/networklayer/common/L3AddressResolver.h”
#include “inet/networklayer/contract/ipv4/Ipv4Address.h”
#include “inet/networklayer/contract/IL3AddressType.h”
using namespace omnetpp;
using namespace inet;
class MobileDeviceApp : public ApplicationBase
{
protected:
virtual void initialize(int stage) override;
virtual void handleMessageWhenUp(cMessage *msg) override;
void sendRequest();
void handleResponse(cPacket *pkt);
cMessage *sendEvent = nullptr;
};
Define_Module(MobileDeviceApp);
void MobileDeviceApp::initialize(int stage)
{
ApplicationBase::initialize(stage);
if (stage == INITSTAGE_LOCAL) {
sendEvent = new cMessage(“sendRequest”);
scheduleAt(simTime() + par(“startTime”), sendEvent);
}
}
void MobileDeviceApp::handleMessageWhenUp(cMessage *msg)
{
if (msg == sendEvent) {
sendRequest();
scheduleAt(simTime() + par(“sendInterval”), sendEvent);
} else {
cPacket *pkt = check_and_cast<cPacket *>(msg);
handleResponse(pkt);
}
}
void MobileDeviceApp::sendRequest()
{
// Create and send a request packet to the cloud server
EV << “Sending request to cloud server” << endl;
cPacket *pkt = new cPacket(“Request”);
pkt->setByteLength(par(“requestSize”));
send(pkt, “lowerLayerOut”);
}
void MobileDeviceApp::handleResponse(cPacket *pkt)
{
// Handle received response packet from the cloud server
EV << “Received response from cloud server: ” << pkt->getName() << endl;
delete pkt;
}
#include <omnetpp.h>
#include “inet/applications/base/ApplicationBase.h”
#include “inet/applications/udpapp/UdpBasicApp.h”
#include “inet/networklayer/common/L3AddressResolver.h”
#include “inet/networklayer/contract/ipv4/Ipv4Address.h”
#include “inet/networklayer/contract/IL3AddressType.h”
using namespace omnetpp;
using namespace inet;
class CloudServerApp : public ApplicationBase
{
protected:
virtual void initialize(int stage) override;
virtual void handleMessageWhenUp(cMessage *msg) override;
void handleRequest(cPacket *pkt);
};
Define_Module(CloudServerApp);
void CloudServerApp::initialize(int stage)
{
ApplicationBase::initialize(stage);
}
void CloudServerApp::handleMessageWhenUp(cMessage *msg)
{
if (msg->isSelfMessage()) {
delete msg;
} else {
cPacket *pkt = check_and_cast<cPacket *>(msg);
handleRequest(pkt);
}
}
void CloudServerApp::handleRequest(cPacket *pkt)
{
// Handle received request packet from the mobile device
EV << “Received request from mobile device: ” << pkt->getName() << endl;
// Process the request and send a response
cPacket *response = new cPacket(“Response”);
response->setByteLength(par(“responseSize”));
send(response, “lowerLayerOut”);
delete pkt;
}
Step 5: Configure Simulation Parameters
[General]
network = MobileCloudComputingNetwork
sim-time-limit = 100s
# Mobility
**.mobileDevice[*].mobility.bounds = “0,0,1000,1000”
**.mobileDevice[*].mobility.speed = uniform(1mps, 10mps)
# Mobile device parameters
**.mobileDevice[*].udpApp.startTime = uniform(0s, 10s)
**.mobileDevice[*].udpApp.sendInterval = exponential(1s)
**.mobileDevice[*].udpApp.requestSize = 512B
**.mobileDevice[*].udpApp.localPort = 1000
**.mobileDevice[*].udpApp.destPort = 2000
# Cloud server parameters
**.cloudServer[*].udpApp.localPort = 2000
**.cloudServer[*].udpApp.responseSize = 1024B
Step 6: Build and Run the Simulation
Step 7: Analyze Results
Above demonstration will help you get started with a basic MCC simulation in OMNeT++ using the INET framework and how to extend it. Whenever, you need details regarding this script, you can get them from us.
The integration of Mobile Cloud Computing in OMNeT++ are provided by us as we gice you comprehensive simulation guidance. We focus on creating simulations of networks that encompass various environments featuring mobile devices, cloud servers, and communication networks. Our services include defining network models and implementing MCC-specific protocols and algorithms tailored to your projects. Reach out to us for expert guidance.