To implement a Medium Access Control (MAC) protocol in OMNeT++ has needs includes making a custom protocol that commands how network nodes access the communication medium, particularly in wireless networks where several nodes distribute the same channel. This protocol handles coordinates access, collisions, and make sure effective use of the network resources.
The following is a procedure to implementing a basic MAC protocol in OMNeT++ using the INET framework:
Step-by-Step Implementations:
Make a network topology where numerous nodes use the custom MAC protocol to communicate. This topology will contain nodes and possibly a central access point or router.
Example NED File (CustomMACNetwork.ned):
package mynetwork;
import inet.node.inet.StandardHost;
import inet.node.inet.Router;
network CustomMACNetwork
{
submodules:
nodeA: StandardHost {
@display(“p=100,200”);
wlan[0].typename = “CustomMac”;
}
nodeB: StandardHost {
@display(“p=300,200”);
wlan[0].typename = “CustomMac”;
}
nodeC: StandardHost {
@display(“p=200,300”);
wlan[0].typename = “CustomMac”;
}
router: Router {
@display(“p=200,100”);
}
connections allowunconnected:
nodeA.wlan[0] <–> wlan[0] <–> router.wlan[0];
nodeB.wlan[0] <–> wlan[0] <–> router.wlan[0];
nodeC.wlan[0] <–> wlan[0] <–> router.wlan[0];
}
In this example:
We want to make a new module that implements the MAC protocol. It includes describing the MAC protocol in C++ and incorporating it into the OMNeT++ simulation setting.
Example: Custom MAC Protocol (CustomMac.ned)
package mynetwork;
import inet.linklayer.contract.IMacProtocol;
simple CustomMac extends IMacProtocol
{
gates:
input upperLayerIn;
output upperLayerOut;
input lowerLayerIn;
output lowerLayerOut;
}
CustomMac.cc (Basic Implementation)
#include “CustomMac.h”
#include “inet/common/INETDefs.h”
#include “inet/linklayer/common/MacAddress.h”
#include “inet/linklayer/base/MacProtocolBase.h”
Define_Module(CustomMac);
void CustomMac::initialize(int stage) {
MacProtocolBase::initialize(stage);
if (stage == INITSTAGE_LOCAL) {
// Initialize your MAC protocol parameters here
txRate = par(“txRate”);
slotTime = par(“slotTime”);
EV << “Custom MAC initialized with txRate: ” << txRate << “, slotTime: ” << slotTime << endl;
}
}
void CustomMac::handleUpperPacket(cPacket *msg) {
// Handle packets from the upper layer (e.g., network layer)
EV << “Received packet from upper layer: ” << msg->getName() << endl;
sendDown(msg);
}
void CustomMac::handleLowerPacket(cPacket *msg) {
// Handle packets from the lower layer (e.g., physical layer)
EV << “Received packet from lower layer: ” << msg->getName() << endl;
sendUp(msg);
}
void CustomMac::handleSelfMessage(cMessage *msg) {
// Handle self-messages (e.g., timers for retransmissions)
EV << “Handling self-message: ” << msg->getName() << endl;
// Implement your MAC logic here
}
In this example:
We require to configure the simulation in the omnetpp.ini file to use the custom MAC protocol.
Example Configuration in omnetpp.ini:
[General]
network = CustomMACNetwork
**.nodeA.wlan[0].mac.typename = “CustomMac”
**.nodeB.wlan[0].mac.typename = “CustomMac”
**.nodeC.wlan[0].mac.typename = “CustomMac”
We can now implement the particular MAC protocol logic, like:
Example: Simple CSMA Implementation
void CustomMac::handleUpperPacket(cPacket *msg) {
if (channelIsIdle()) {
sendDown(msg); // Send packet if the channel is idle
} else {
scheduleAt(simTime() + slotTime, msg); // Wait for a slot time and retry
EV << “Channel busy, deferring transmission\n”;
}
}
bool CustomMac::channelIsIdle() {
// Implement logic to check if the channel is idle
return true; // Placeholder, always returns true in this example
}
In this simple CSMA execution, the node verify if the channel is idle before sending the packet. If the channel is busy, it waits for a slot time before redoing.
Run the simulation and observe the behaviour of the custom MAC protocol. We can analyse metrics like latency, collision rates, and throughput.
Example: Monitoring Throughput and Collision Rates
[General]
network = CustomMACNetwork
**.nodeA.wlan[0].mac.throughput.recordScalar = true
**.nodeA.wlan[0].mac.collisions.recordScalar = true
**.nodeB.wlan[0].mac.throughput.recordScalar = true
**.nodeB.wlan[0].mac.collisions.recordScalar = true
**.nodeC.wlan[0].mac.throughput.recordScalar = true
**.nodeC.wlan[0].mac.collisions.recordScalar = true
This configuration records the throughput and collision rates for each node, which we can analyse after the simulation.
We can extend the basic MAC protocol by adding aspects like:
Example: Backoff Algorithm
void CustomMac::handleCollision() {
// Implement a backoff algorithm when a collision is detected
int backoffTime = uniform(0, maxBackoffSlots) * slotTime;
scheduleAt(simTime() + backoffTime, msg);
EV << “Collision detected, backing off for ” << backoffTime << ” seconds\n”;
}
After completing the simulations, record the MAC protocol’s performance, with metrics like throughput, collision rates, and delay. This will support in knowing the strengths and restrictions of the protocol.
We demonstrated intricate steps and methods for establishing MAC protocol using the OMNeT++tool. Contact us if you need any further assistance. Share with us your parameter details, and we will provide you with the best results of its network performance.