To implement the Link State Routing in OMNeT++ has needs to contain making a simulation model where the routers change link state information to generate a whole map of the network. It allowing each router to independently evaluate the shortest paths to all ends using Dijkstra’s algorithm. This process is the basis for protocols such as OSPF (Open Shortest Path First).
Below is the step-by-step notes to implement Link State Routing in OMNeT++:
Step-by-Step Implementations:
Step 1: Set Up OMNeT++ and INET Framework
Step 2: Create a New OMNeT++ Project
Step 3: Define the Network Topology
Example:
network LinkStateNetwork
{
submodules:
router1: Router;
router2: Router;
router3: Router;
router4: Router;
connections:
router1.ethg++ <–> Eth10Mbps <–> router2.ethg++;
router2.ethg++ <–> Eth10Mbps <–> router3.ethg++;
router3.ethg++ <–> Eth10Mbps <–> router4.ethg++;
router4.ethg++ <–> Eth10Mbps <–> router1.ethg++;
}
Step 4: Implement the Link State Routing Protocol
Example (in NED):
simple LinkStateRouting
{
parameters:
@display(“i=block/network2”);
gates:
inout lowerLayerIn;
inout lowerLayerOut;
}
Example (C++ implementation):
#include <map>
#include <set>
#include “inet/common/INETDefs.h”
#include “inet/networklayer/ipv4/IPv4RoutingTable.h”
class LinkStateRouting : public cSimpleModule
{
private:
struct LinkState {
int cost;
std::string neighbor;
};
std::map<std::string, std::map<std::string, LinkState>> linkStateDatabase; // Node -> (Neighbor -> LinkState)
std::map<std::string, int> routingTable; // Destination -> Cost
std::string nodeId; // Unique identifier for this router
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void floodLinkState();
void processLinkState(cMessage *msg);
void calculateShortestPaths();
};
Define_Module(LinkStateRouting);
void LinkStateRouting::initialize() {
// Initialize the link state database with direct neighbors
nodeId = par(“nodeId”).stringValue(); // Assume each router has a unique nodeId parameter
for (int i = 0; i < gateSize(“lowerLayerOut”); i++) {
std::string neighbor = std::to_string(i + 1);
linkStateDatabase[nodeId][neighbor] = {1, neighbor}; // Cost to direct neighbors is 1
}
// Flood initial link state to neighbors
floodLinkState();
}
void LinkStateRouting::handleMessage(cMessage *msg) {
if (msg->arrivedOn(“lowerLayerIn”)) {
processLinkState(msg);
}
}
void LinkStateRouting::floodLinkState() {
// Send link state information to all neighbors
for (int i = 0; i < gateSize(“lowerLayerOut”); i++) {
cMessage *lsa = new cMessage(“LinkStateAdvertisement”);
// Package the link state information into the message
// Example: Add the link state entries to the message’s control info
for (auto &entry : linkStateDatabase[nodeId]) {
// Add each entry to the LSA message
// You may need a custom control info or message subclass
}
send(lsa, “lowerLayerOut”, i);
}
}
void LinkStateRouting::processLinkState(cMessage *msg) {
// Extract the link state information from the received message
// Update the link state database based on the received data
std::string neighbor = “some_neigh”; // Extracted from msg
int cost = 1; // Extracted from msg
for (auto &entry : linkStateDatabase[neighbor]) {
linkStateDatabase[entry.first][neighbor] = {cost, neighbor};
}
// Recalculate the shortest paths
calculateShortestPaths();
// Optionally, flood the updated link state if necessary
floodLinkState();
delete msg;
}
void LinkStateRouting::calculateShortestPaths() {
// Implement Dijkstra’s algorithm to calculate shortest paths based on the link state database
std::set<std::string> visited;
std::map<std::string, int> distances; // Node -> Cost
for (const auto &entry : linkStateDatabase) {
distances[entry.first] = INT_MAX;
}
distances[nodeId] = 0;
while (!visited.empty()) {
std::string minNode;
int minDistance = INT_MAX;
for (const auto &entry : distances) {
if (visited.find(entry.first) == visited.end() && entry.second < minDistance) {
minDistance = entry.second;
minNode = entry.first;
}
}
visited.insert(minNode);
for (const auto &neighbor : linkStateDatabase[minNode]) {
int newDistance = minDistance + neighbor.second.cost;
if (newDistance < distances[neighbor.first]) {
distances[neighbor.first] = newDistance;
}
}
}
// Update the routing table based on the shortest paths found
routingTable = distances;
}
Step 5: Set Up the Simulation
Example:
[General]
network = LinkStateNetwork
sim-time-limit = 100s
# Enable scalar and vector recording for analysis
**.scalar-recording = true
**.vector-recording = true
# Application traffic configuration (if needed)
*.router1.numApps = 1
*.router1.app[0].typename = “UdpBasicApp”
*.router1.app[0].destAddress = “router4”
*.router1.app[0].destPort = 5000
*.router1.app[0].messageLength = 1024B
*.router1.app[0].sendInterval = uniform(1s, 2s)
Step 6: Run the Simulation
Step 7: Analyze the Results
Step 8: Refine and Optimize the Protocol
In this paper, we define network topology, implement link state algorithms in C++, and integrate with the INET framework to execute the Link State Routing in OMNeT++. We will give valid data about LSR in other tools as per requirements.
Stay connected with us for the simulation results on link state routing using the OMNeT++ tool in your projects. We will share the latest project ideas and provide support for executing them in this area.