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How to Implement layer 3 routed protocol in OMNeT++

To implement the Layer 3 routing protocol in OMNeT++, we need a network that should replicate the actions of routing protocol, combine them with INET framework and examine the simulation and validate the implementation. In the below, we offered a step-by-step approach to implement it in OMNeT++:

Step-by-Step implementation:

Step 1: Set Up OMNeT++ and INET Framework

  1. Install OMNeT++: Make sure that you have installed the latest version of OMNeT++.
  2. Install INET Framework: Download and install the INET framework from the INET repository.

Step 2: Understand the Layer 3 Routing Protocol

Layer 3 routing protocols manage the packet forwarding process by defining the optimal path for data packets to travel through the network. It is focused on a plain distance-vector routing protocol related to RIP (Routing Information Protocol).

Step 3: Create the Layer 3 Routing Protocol Module

Define the Module in .ned File

Create a .ned file for the Layer 3 routing protocol module.

simple Layer3Routing

{

parameters:

@display(“i=block/cogwheel”);

double updateInterval @unit(s) = default(30s); // Interval for sending routing updates

gates:

input fromNetworkLayer;

output toNetworkLayer;

input fromMacLayer;

output toMacLayer;

}

Implement the Module in C++

Generate the corresponding .cc and .h files.

Layer3Routing.h

#ifndef __LAYER3ROUTING_H_

#define __LAYER3ROUTING_H_

#include <omnetpp.h>

#include “inet/networklayer/contract/IRoutingTable.h”

#include “inet/common/INETDefs.h”

#include <map>

using namespace omnetpp;

using namespace inet;

class Layer3Routing : public cSimpleModule

{

private:

double updateInterval;

IRoutingTable *routingTable;

cMessage *updateMsg;

std::map<L3Address, std::pair<L3Address, int>> routingTableMap; // Maps destination to next hop and hop count

protected:

virtual void initialize() override;

virtual void handleMessage(cMessage *msg) override;

void sendPeriodicUpdate();

void processUpdate(cMessage *msg);

void updateRoutingTable();

public:

Layer3Routing();

virtual ~Layer3Routing();

};

#endif

Layer3Routing.cc

#include “Layer3Routing.h”

Define_Module(Layer3Routing);

Layer3Routing::Layer3Routing()

{

updateMsg = nullptr;

}

Layer3Routing::~Layer3Routing()

{

cancelAndDelete(updateMsg);

}

void Layer3Routing::initialize()

{

updateInterval = par(“updateInterval”);

routingTable = getModuleFromPar<IRoutingTable>(par(“routingTableModule”), this);

updateMsg = new cMessage(“sendPeriodicUpdate”);

scheduleAt(simTime() + updateInterval, updateMsg);

}

void Layer3Routing::handleMessage(cMessage *msg)

{

if (msg == updateMsg)

{

sendPeriodicUpdate();

scheduleAt(simTime() + updateInterval, updateMsg);

}

else if (strcmp(msg->getName(), “Update”) == 0)

{

processUpdate(msg);

}

else if (dynamic_cast<cPacket *>(msg))

{

// Handle incoming data packets

L3Address dest = L3AddressResolver().resolve(msg->par(“destAddr”).stringValue());

if (routingTableMap.find(dest) != routingTableMap.end())

{

// Forward the packet to the next hop

send(msg, “toMacLayer”);

}

else

{

// Drop the packet if no route found

delete msg;

}

}

else

{

// Handle other messages

}

}

void Layer3Routing::sendPeriodicUpdate()

{

cMessage *update = new cMessage(“Update”);

// Add routing information to the update message

for (const auto &entry : routingTableMap)

{

update->addPar(entry.first.str().c_str()) = entry.second.first.str().c_str(); // next hop

update->addPar(entry.first.str().c_str()) = entry.second.second; // hop count

}

send(update, “toMacLayer”);

}

void Layer3Routing::processUpdate(cMessage *msg)

{

// Process received update message

for (int i = 0; i < msg->getParList().size(); i += 2)

{

const char *key = msg->getParList().get(i).getName();

const char *value = msg->par(key).stringValue();

int hopCount = msg->par(key).intValue();

L3Address dest(key);

L3Address nextHop(value);

routingTableMap[dest] = std::make_pair(nextHop, hopCount);

}

updateRoutingTable();

delete msg;

}

void Layer3Routing::updateRoutingTable()

{

// Update the routing table based on the next-hop information

for (const auto &entry : routingTableMap)

{

L3Address dest = entry.first;

L3Address nextHop = entry.second.first;

int hopCount = entry.second.second;

 

// Update or add route to the routing table

Ipv4Route *route = new Ipv4Route();

route->setDestination(dest.toIpv4());

route->setNextHop(nextHop.toIpv4());

route->setMetric(hopCount);

route->setInterface(routingTable->getInterfaceByAddress(nextHop));

routingTable->addRoute(route);

}

}

Step 4: Integrate with Simulation Model

In network simulation model, we have incorporate the Layer3Routing module.

Network Configuration .ned File

network Layer3Network

{

submodules:

node1: StandardHost {

parameters:

@display(“p=100,100”);

}

node2: StandardHost {

parameters:

@display(“p=300,100”);

}

// Add more nodes as needed

connections:

node1.pppg++ <–> { @display(“m=100,100”); } <–> node2.pppg++;

}

omnetpp.ini Configuration

network = Layer3Network

*.node*.pppg[*].queue.typename = “DropTailQueue”

*.node*.ipv4.routingTable = “inet.networklayer.routing.manet.Router”

*.node*.networkLayer.networkProtocol.typename = “IPv4NetworkLayer”

*.node*.transportLayer.tcp.typename = “Tcp”

*.node*.transportLayer.udp.typename = “Udp”

*.node*.application[*].typename = “UdpBasicApp”

*.node*.application[*].destAddresses = “node1”  // Set destination as needed

*.node*.application[*].destPort = 2000

*.node*.application[*].startTime = uniform(0s, 10s)

*.node*.application[*].sendInterval = uniform(1s, 2s)

*.node*.application[*].packetLength = 512B

*.node*.app[0].typename = “Layer3Routing”

Step 5: Test and Debug

  1. Run Simulations: Execute simulations to examine their actions of Layer3Routing module under different network conditions.
  2. Analyze Results: Verify the correctness and performance of the implementation.
  3. Debugging: Use OMNeT++’s debugging tools to troubleshoot any issues.

Finally, this guide will focus on creating a simplified version of a generic Layer 3 routing protocol and implementing them using INET framework in the OMNeT++ framework. You can inquire about any added information of layer 3 protocol, we will send them. We work on simulation and validate the implementation of layer 3 routed protocol in OMNeT++ program for your project .

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