To implement the Interoperability for Device-to-Device (D2D) in OMNeT++, we have to generate a network where the devices can interact directly with one another, detouring out-dated network infrastructure like base stations or access points. This is mostly useful in scenarios like disaster recovery, proximity services, or optimizing cellular network capacity. In the following set up, we provided the implementation steps of Interoperability to D2D in OMNeT++:
Steps to Implement Interoperability for D2D Communication in OMNeT++
Example: Implementing Basic D2D Communication in OMNeT++
// D2DNetwork.ned
package networkstructure;
import inet.node.inet.StandardHost;
import inet.node.inet.Router;
network D2DNetwork
{
submodules:
baseStation: Router {
@display(“p=250,250”);
}
nodeA: StandardHost {
@display(“p=100,100”);
numApps = 1;
app[0].typename = “D2DApp”;
}
nodeB: StandardHost {
@display(“p=400,100”);
numApps = 1;
app[0].typename = “D2DApp”;
}
connections:
nodeA.wlan[0] <–> WirelessChannel <–> baseStation.wlan[0];
nodeB.wlan[0] <–> WirelessChannel <–> baseStation.wlan[1];
}
Configure a C++ class for a simple D2D application that decides whether to communicate directly or via the base station depends on distance.
#include <omnetpp.h>
#include <inet/applications/base/ApplicationBase.h>
#include <inet/common/INETMath.h>
using namespace omnetpp;
using namespace inet;
class D2DApp : public ApplicationBase
{
protected:
double d2dRange; // Maximum range for D2D communication
virtual void initialize(int stage) override;
virtual void handleMessageWhenUp(cMessage *msg) override;
bool isInD2DRange();
public:
virtual int numInitStages() const override { return NUM_INIT_STAGES; }
};
Define_Module(D2DApp);
void D2DApp::initialize(int stage)
{
ApplicationBase::initialize(stage);
if (stage == INITSTAGE_APPLICATION_LAYER) {
d2dRange = par(“d2dRange”).doubleValue();
// Schedule initial message or communication attempt
scheduleAt(simTime() + 1, new cMessage(“startCommunication”));
}
}
void D2DApp::handleMessageWhenUp(cMessage *msg)
{
if (strcmp(msg->getName(), “startCommunication”) == 0) {
if (isInD2DRange()) {
EV << “Communicating directly with peer via D2D.” << endl;
// Implement D2D communication logic
} else {
EV << “Communicating via base station.” << endl;
// Implement communication via base station
}
delete msg;
} else {
delete msg;
}
}
bool D2DApp::isInD2DRange()
{
// Simplified distance calculation between two nodes
Coord myPos = getParentModule()->getSubmodule(“mobility”)->par(“initialPosition”);
Coord otherPos = getSimulation()->getModuleByPath(“D2DNetwork.nodeB.mobility”)->par(“initialPosition”);
double distance = myPos.distance(otherPos);
return distance <= d2dRange;
}
Extend the node modules to encompass the D2D application.
simple StandardHost extends inet.node.inet.StandardHost
{
parameters:
@display(“i=device/laptop”);
numApps = 1;
app[0].typename = “D2DApp”;
}
network = networkstructure.D2DNetwork
sim-time-limit = 100s
# D2DApp settings
*.nodeA.app[0].d2dRange = 100m; # Maximum D2D range
*.nodeB.app[0].d2dRange = 100m;
Running the Simulation
Extending the Example
The above procedure presents the entire details on how to implement Interoperability to Device-to-Device (D2D) using INET framework that offers the necessary tools for wireless communication and OMNeT++ is used to integrate the mechanisms into the network.
For enhanced interoperability in D2D within the OMNeT++ implementation, you may consult omnet-manual.com. Our team is available to provide you with excellent project ideas.