To implement the Flooding routing in OMNeT++ basically this process is a modest but effective technique used in network routing where each node, upon getting a packet, forwards it to all its neighbours with the exception of the one it received the packet from. If this method is not carefully managed then also lead to redundancy and network congestion and make sure that the packer occasionally reaches all nodes in the network. Procedure is given below to implementing flooding routing in OMNeT++ using the INET framework:
Step-by-Step Implementations:
Step 1: Set Up OMNeT++ and INET Framework
Step 2: Create a New OMNeT++ Project
Step 3: Define the Network Topology
Example:
network FloodingNetwork
{
submodules:
node1: StandardHost;
node2: StandardHost;
node3: StandardHost;
node4: StandardHost;
connections:
node1.ethg++ <–> Eth10Mbps <–> node2.ethg++;
node2.ethg++ <–> Eth10Mbps <–> node3.ethg++;
node3.ethg++ <–> Eth10Mbps <–> node4.ethg++;
node4.ethg++ <–> Eth10Mbps <–> node1.ethg++;
}
Step 4: Implement the Flooding Routing Protocol
Example (in NED):
simple FloodingRouting
{
parameters:
@display(“i=block/network2”);
gates:
inout lowerLayerIn[];
inout lowerLayerOut[];
}
Example (C++ implementation):
#include “inet/common/INETDefs.h”
#include “inet/networklayer/ipv4/IPv4Datagram.h”
#include “inet/networklayer/contract/IInterfaceTable.h”
class FloodingRouting : public cSimpleModule
{
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
std::map<int, std::set<long>> seenPackets; // Track packets that have been seen
};
Define_Module(FloodingRouting);
void FloodingRouting::initialize() {
// Initialization code, if any
}
void FloodingRouting::handleMessage(cMessage *msg) {
IPv4Datagram *packet = check_and_cast<IPv4Datagram *>(msg);
int arrivalGateIndex = msg->getArrivalGate()->getIndex();
// Check if the packet has been seen before
long packetId = packet->getId();
if (seenPackets[arrivalGateIndex].find(packetId) != seenPackets[arrivalGateIndex].end()) {
// Packet already seen on this interface, drop it
delete msg;
return;
}
// Mark the packet as seen on this interface
seenPackets[arrivalGateIndex].insert(packetId);
// Flood the packet to all other interfaces
for (int i = 0; i < gateSize(“lowerLayerOut”); i++) {
if (i != arrivalGateIndex) {
cMessage *copy = packet->dup();
send(copy, “lowerLayerOut”, i);
}
}
// Delete the original message after flooding
delete msg;
}
Step 5: Set Up the Simulation
Example:
[General]
network = FloodingNetwork
sim-time-limit = 100s
# Enable scalar and vector recording for analysis
**.scalar-recording = true
**.vector-recording = true
# Application traffic configuration (if needed)
*.node1.numApps = 1
*.node1.app[0].typename = “UdpBasicApp”
*.node1.app[0].destAddress = “255.255.255.255” // Broadcast address
*.node1.app[0].destPort = 5000
*.node1.app[0].messageLength = 1024B
*.node1.app[0].sendInterval = uniform(1s, 2s)
Step 6: Run the Simulation
Step 7: Analyze the Results
Step 8: Refine and Optimize the Protocol
This paper elaborately demonstrate how to build OMNeT++ project, generate network topology and its protocol to execute the Flooding Routing in OMNeT++. Get best simulation results on Flooding Routing in OMNeT++ tool from our writers.