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How to Implement fastest protocol in OMNeT++

To implement a convention protocol in OMNeT++ to fix and use the fastest pathway in a network comprises crafty a protocol that always appraises the accessible ways and choose the one with the lowest invisibility.

The given below is a step-by-step process to implement the fastest protocol by using OMNeT++ and the INET framework.

Step-by-Step Implementations:

Step 1: Set Up OMNeT++ and INET Framework

  1. Install OMNeT++: To download and install the up-to-date version of it from theOMNeT++
  2. Install INET Framework: To download and install the INET framework as of the INET repository.

Step 2: Define the Fastest Path Protocol

To build the essential .ned and C++ files for the Fastest Path protocol module.

Define the Module in .ned File

Make a .ned file for the protocol.

simple FastestPathProtocol

{

parameters:

@display(“i=block/network”);

double updateInterval @unit(s) = default(1s); // Interval for checking paths

gates:

input fromNetworkLayer;

output toNetworkLayer;

input fromMacLayer;

output toMacLayer;

}

Step 3: Implement the Fastest Path Protocol in C++

To build the corresponding .cc and .h files.

FastestPathProtocol.h

#ifndef __FASTESTPATHPROTOCOL_H_

#define __FASTESTPATHPROTOCOL_H_

#include <omnetpp.h>

#include “inet/common/INETDefs.h”

#include “inet/networklayer/contract/IRoutingTable.h”

#include “inet/networklayer/contract/IInterfaceTable.h”

#include “inet/networklayer/ipv4/Ipv4Header_m.h”

#include “inet/networklayer/ipv4/Ipv4Route.h”

#include “inet/networklayer/common/L3AddressResolver.h”

#include <map>

#include <vector>

using namespace omnetpp;

using namespace inet;

class FastestPathProtocol : public cSimpleModule

{

private:

double updateInterval;

IRoutingTable *routingTable;

IInterfaceTable *interfaceTable;

cMessage *updateMsg;

std::map<L3Address, std::vector<cPacket*>> packetQueue; // Stores packets by destination

protected:

virtual void initialize() override;

virtual void handleMessage(cMessage *msg) override;

void checkPaths();

void handleUpperLayerPacket(cPacket *packet);

void handleLowerLayerPacket(cPacket *packet);

void forwardPacket(Ipv4Header *ipHeader, cPacket *packet);

void updateRoutingTable();

public:

FastestPathProtocol();

virtual ~FastestPathProtocol();

};

#endif

FastestPathProtocol.cc

#include “FastestPathProtocol.h”

Define_Module(FastestPathProtocol);

FastestPathProtocol::FastestPathProtocol()

{

updateMsg = nullptr;

}

FastestPathProtocol::~FastestPathProtocol()

{

cancelAndDelete(updateMsg);

}

void FastestPathProtocol::initialize()

{

updateInterval = par(“updateInterval”);

routingTable = getModuleFromPar<IRoutingTable>(par(“routingTableModule”), this);

interfaceTable = getModuleFromPar<IInterfaceTable>(par(“interfaceTableModule”), this);

updateMsg = new cMessage(“checkPaths”);

scheduleAt(simTime() + updateInterval, updateMsg);

}

void FastestPathProtocol::handleMessage(cMessage *msg)

{

if (msg == updateMsg)

{

checkPaths();

scheduleAt(simTime() + updateInterval, updateMsg);

}

else if (msg->arrivedOn(“fromNetworkLayer”))

{

handleUpperLayerPacket(check_and_cast<cPacket *>(msg));

}

else if (msg->arrivedOn(“fromMacLayer”))

{

handleLowerLayerPacket(check_and_cast<cPacket *>(msg));

}

else

{

delete msg;

}

}

void FastestPathProtocol::checkPaths()

{

// Logic to check the paths and update routing table with the fastest path

updateRoutingTable();

}

void FastestPathProtocol::handleUpperLayerPacket(cPacket *packet)

{

Ipv4Header *ipHeader = new Ipv4Header();

ipHeader->setSrcAddress(interfaceTable->getInterface(0)->getIpv4Address());

ipHeader->setDestAddress(packet->par(“destAddr”).stringValue());

packet->insertAtFront(ipHeader);

forwardPacket(ipHeader, packet);

}

void FastestPathProtocol::handleLowerLayerPacket(cPacket *packet)

{

Ipv4Header *ipHeader = check_and_cast<Ipv4Header *>(packet->removeAtFront<Ipv4Header>());

if (ipHeader->getDestAddress() == interfaceTable->getInterface(0)->getIpv4Address())

{

send(packet, “toNetworkLayer”);

}

else

{

forwardPacket(ipHeader, packet);

}

}

void FastestPathProtocol::forwardPacket(Ipv4Header *ipHeader, cPacket *packet)

{

Ipv4Route *route = routingTable->findBestMatchingRoute(ipHeader->getDestAddress());

if (route)

{

send(packet, “toMacLayer”);

}

else

{

delete packet;

}

}

void FastestPathProtocol::updateRoutingTable()

{

// Update the routing table with the fastest paths

// This function should measure path delays and update the routing table accordingly

}

Step 4: Integrate with Simulation Model

Take part the FastestPathProtocol module into a network simulation model.

Network Configuration .ned File

Form a .ned file to define the network topology.

network FastestPathNetwork

{

parameters:

@display(“bgb=600,400”);

submodules:

host1: StandardHost {

parameters:

@display(“p=100,200”);

}

host2: StandardHost {

parameters:

@display(“p=300,200”);

}

host3: StandardHost {

parameters:

@display(“p=500,200”);

}

router: Router {

parameters:

@display(“p=300,100”);

}

connections:

host1.pppg++ <–> Eth10M <–> router.pppg++;

host2.pppg++ <–> Eth10M <–> router.pppg++;

host3.pppg++ <–> Eth10M <–> router.pppg++;

}

Step 5: Configure the Simulation

Organize the simulation parameters in the omnetpp.ini file.

[General]

network = FastestPathNetwork

**.pppg[*].queue.typename = “DropTailQueue”

**.ipv4.routingTable = “inet.networklayer.routing.manet.Router”

**.networkLayer.networkProtocol.typename = “Ipv4NetworkLayer”

**.transportLayer.tcp.typename = “Tcp”

**.transportLayer.udp.typename = “Udp”

**.application[*].typename = “UdpBasicApp”

**.application[*].destAddresses = “host1”  // Set destination as needed

**.application[*].destPort = 2000

**.application[*].startTime = uniform(0s, 10s)

**.application[*].sendInterval = uniform(1s, 2s)

**.application[*].packetLength = 512B

**.app[0].typename = “FastestPathProtocol”

Step 6: Test and Debug

  1. Run Simulations: Complete simulations to test the conduct of the FastestPathProtocol module beneath several network conditions.
  2. Analyze Results: Verify the correctness and performance of the execution.
  3. Debugging: By using OMNeT++’s debugging tools to troubleshoot any concerns.

From the above notes, we know how to implement in C++, simulations and codes to implement the Fastest Protocol in OMNeT++. We provide implementation support Fastest Protocol in OMNeT++ for your projects.

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