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How to Implement egp protocol in OMNeT++

To implement an Exterior Gateway Protocol (EGP) of the Border Gateway Protocol (BGP) in OMNeT++ contains various stages. BGP is the normally used EGP for inter-domain moving on the internet. The below steps are to implement BGP in OMNeT++ by using the INET framework.

Step-by-Step Implementations:

Step 1: Set Up OMNeT++ and INET Framework

  1. Install OMNeT++: To download and install the new version from the OMNeT++
  2. Install INET Framework: To install and download the INET framework from the INET depository.

Step 2: Understand BGP Protocol

BGP routers are changing to routing information that involves IP prefixes and their attributes. BGP is a path-vector protocol used for inter-domain routing. Key ideas embrace:

  • Peering: Creating a connection between BGP routers.
  • Update Messages: Switching routing information.
  • Path Attributes: Used intended for route selection.

Step 3: Create the BGP Protocol Module

Define the Module in .ned File

To build a .ned file for the BGP protocol module.

simple BGP

{

parameters:

double updateInterval @unit(s) = default(30s);

string asId;  // Autonomous System ID

gates:

input fromNetworkLayer;

output toNetworkLayer;

input fromPeer;

output toPeer;

}

Implement the Module in C++

To make the corresponding .cc and .h files.

BGP.h

#ifndef __BGP_H_

#define __BGP_H_

#include <omnetpp.h>

#include “inet/networklayer/contract/IRoutingTable.h”

#include “inet/networklayer/common/L3AddressResolver.h”

#include “inet/networklayer/ipv4/IPv4Datagram.h”

#include <map>

using namespace omnetpp;

using namespace inet;

BGP : public cSimpleModules

{

private:

double updateInterval;

std::string asId;

IRoutingTable *routingTable;

cMessage *updateMsg;

std::map<L3Address, std::string> routingTableMap;  // Map to store IP prefixes and next hops

protected:

virtual void initialize() override;

virtual void handleMessage(cMessage *msg) override;

void sendRoutingUpdate();

void processRoutingUpdate(cMessage *msg);

void establishPeering();

void processPeeringRequest(cMessage *msg);

public:

BGP();

virtual ~BGP();

};

#endif

BGP.cc

#include “BGP.h”

Define_Module(BGP);

BGP::BGP()

{

updateMsg = nullptr;

}

BGP::~BGP()

{

cancelAndDelete(updateMsg);

}

void BGP::initialize()

{

updateInterval = par(“updateInterval”);

asId = par(“asId”).stringValue();

routingTable = getModuleFromPar<IRoutingTable>(par(“routingTableModule”), this);

updateMsg = new cMessage(“sendRoutingUpdate”);

scheduleAt(simTime() + updateInterval, updateMsg);

establishPeering();

}

void BGP::handleMessage(cMessage *msg)

{

if (msg == updateMsg)

{

sendRoutingUpdate();

scheduleAt(simTime() + updateInterval, updateMsg);

}

else if (strcmp(msg->getName(), “PeeringRequest”) == 0)

{

processPeeringRequest(msg);

}

else

{

processRoutingUpdate(msg);

}

}

void BGP::sendRoutingUpdate()

{

cMessage *update = new cMessage(“RoutingUpdate”);

// Add routing information to the message

for (const auto &entry : routingTableMap)

{

update->addPar(entry.first.str().c_str()) = entry.second.c_str();

}

send(update, “toPeer”);

}

void BGP::processRoutingUpdate(cMessage *msg)

{

// Process received routing update

for (int i = 0; i < msg->getParList().size(); ++i)

{

const char *key = msg->getParList().get(i).getName();

const char *value = msg->par(key).stringValue();

L3Address address(key);

routingTableMap[address] = value;

}

delete msg;

}

void BGP::establishPeering()

{

// Implement peering establishment logic

cMessage *peeringRequest = new cMessage(“PeeringRequest”);

send(peeringRequest, “toPeer”);

}

void BGP::processPeeringRequest(cMessage *msg)

{

// Implement processing of peering request

delete msg;

}

Step 4: Integrate with Simulation Model

To integrate theBGP module into a network simulation model.

Network Configuration .ned File

network BGPNetwork

{

submodules:

router1: StandardHost {

parameters:

@display(“p=100,100”);

asId = “AS1”;

routingTableModule = “^.routingTable”;

}

router2: StandardHost {

parameters:

@display(“p=300,100”);

asId = “AS2”;

routingTableModule = “^.routingTable”;

}

// Add more routers as needed

connections:

router1.pppg++ <–> { @display(“m=100,100”); } <–> router2.pppg++;

router1.pppg++ <–> { @display(“m=100,100”); } <–> router2.pppg++;

}

omnetpp.ini Configuration

[General]

network = BGPNetwork

*.router*.pppg[*].queue.typename = “DropTailQueue”

*.router*.ipv4.routingTable = “inet.networklayer.routing.manet.Router”

*.router*.networkLayer.networkProtocol.typename = “IPv4NetworkLayer”

*.router*.transportLayer.tcp.typename = “Tcp”

*.router*.transportLayer.udp.typename = “Udp”

*.router*.application[*].typename = “UdpBasicApp”

*.router*.application[*].destAddresses = “router1”  // Set destination as needed

*.router*.application[*].destPort = 2000

*.router*.application[*].startTime = uniform(0s, 10s)

*.router*.application[*].sendInterval = uniform(1s, 2s)

*.router*.application[*].packetLength = 512B

*.router*.app[0].typename = “BGP”

Step 5: Test and Debug

  1. Run Simulations: To perform simulations to test the actions of the BGP module under many network settings.
  2. Analyze Results: Validate the correctness and performance of the implementation.
  3. Debugging: By using the OMNeT++’s debugging tools to troubleshoot any matters.

In this paper, we explained how to implement the EGP Protocol in OMNeT++. If you face any issues then reach us out for more help.

Implementation of  egp protocol in OMNeT++ are done by us for your projects, so drop us your message to guide you , we provide you with best simulation results.

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