To implement the distributed systems in OMNeT++, we have to generate a simulation in which they should have multiple nodes (computers, servers, etc.) operates together to accomplish a common goal which is processing data, sharing resources or coordinating tasks Get implementation and simulation results on Distributed Systems in OMNeT++ tool you can contact omnet-manual.com team we will give you immediate support. Get project performance done by our developers for your research work we share with you best outcomes by comparing your parameter details.. This system frequently need a communication protocols, harmonization mechanisms and fault tolerance methods to perform properly.
In the below, we completely provided the steps for the execution of distributed system in OMNeT++:
Step-by-Step Implementation:
Generate a network topology where multiple nodes can communicate with each other. These nodes will act as the components of the distributed system.
Example NED File (DistributedSystemNetwork.ned):
package mynetwork;
import inet.node.inet.StandardHost;
import inet.node.inet.Router;
network DistributedSystemNetwork
{
submodules:
nodeA: StandardHost {
@display(“p=100,200”);
}
nodeB: StandardHost {
@display(“p=300,200”);
}
nodeC: StandardHost {
@display(“p=100,400”);
}
nodeD: StandardHost {
@display(“p=300,400”);
}
router: Router {
@display(“p=200,300”);
}
connections allowunconnected:
nodeA.pppg++ <–> ethernetLine <–> router.pppg++;
nodeB.pppg++ <–> ethernetLine <–> router.pppg++;
nodeC.pppg++ <–> ethernetLine <–> router.pppg++;
nodeD.pppg++ <–> ethernetLine <–> router.pppg++;
}
In this sample:
Distributed systems depend on communication amongst nodes to share data, coordinate tasks, and synchronize processes. In this instance, we’ll use UDP to execute a simple message-passing mechanism.
Example Communication Configuration in omnetpp.ini:
network = DistributedSystemNetwork
**.nodeA.numApps = 1
**.nodeA.app[0].typename = “UdpBasicApp”
**.nodeA.app[0].destAddresses = “nodeB”
**.nodeA.app[0].destPort = 1234
**.nodeA.app[0].messageLength = 1024B
**.nodeA.app[0].sendInterval = 1s
**.nodeB.numApps = 1
**.nodeB.app[0].typename = “UdpSink”
**.nodeB.app[0].localPort = 1234
**.nodeB.numApps = 1
**.nodeB.app[1].typename = “UdpBasicApp”
**.nodeB.app[1].destAddresses = “nodeC”
**.nodeB.app[1].destPort = 5678
**.nodeB.app[1].messageLength = 1024B
**.nodeB.app[1].sendInterval = 1s
**.nodeC.numApps = 1
**.nodeC.app[0].typename = “UdpSink”
**.nodeC.app[0].localPort = 5678
In this configuration:
On this nodes, we can execute the distributed algorithms like consensus algorithms, distributed hash tables, or task distribution.
Example: Simple Task Distribution
// In UdpBasicApp (sending side at nodeA)
void UdpBasicApp::sendPacket() {
auto packet = createPacket(“TaskData”);
send(packet, “socketOut”);
}
// In UdpSink (receiving side at nodeB)
void UdpSink::handleMessage(cMessage *msg) {
auto packet = check_and_cast<Packet *>(msg);
EV << “Received packet at nodeB: ” << packet->getName() << “\n”;
// Process the task and forward it to nodeC
auto forwardPacket = createPacket(“ProcessedTaskData”);
send(forwardPacket, “socketOut”);
delete packet;
}
// In UdpSink (final sink at nodeC)
void UdpSink::handleMessage(cMessage *msg) {
auto packet = check_and_cast<Packet *>(msg);
EV << “Received packet at nodeC: ” << packet->getName() << “\n”;
// Final processing or storage of the task data
delete packet;
}
This sample replicates a basic task distribution where nodeA generates tasks, nodeB processes them, and nodeC stores or further processes the results.
Distributed systems frequently required to manage failures happily. You can simulate faults in one or more nodes and see how the system behaves.
Example: Simulating Node Failure
network = DistributedSystemNetwork
**.nodeB.app[0].sendInterval = 1s # Normal operation
**.nodeB.app[0].stopTime = 5s # NodeB stops sending after 5 seconds to simulate a failure
Handling Failure in NodeC
void UdpSink::handleMessage(cMessage *msg) {
auto packet = check_and_cast<Packet *>(msg);
EV << “Received packet at nodeC: ” << packet->getName() << “\n”;
if (simTime() > 5) {
EV << “NodeB has failed, handling incomplete tasks…\n”;
// Implement fault-tolerant behavior
}
delete packet;
}
Synchronization is vital in distributed systems to make certain consistency and coordination amongst nodes. Use timestamps or sequence numbers to execute the basic synchronization mechanisms.
Example: Message Synchronization Using Timestamps
void UdpBasicApp::sendPacket() {
auto packet = createPacket(“TaskData”);
packet->addTag<CreationTimeTag>()->setCreationTime(simTime());
send(packet, “socketOut”);
}
void UdpSink::handleMessage(cMessage *msg) {
auto packet = check_and_cast<Packet *>(msg);
simtime_t creationTime = packet->getTag<CreationTimeTag>()->getCreationTime();
simtime_t delay = simTime() – creationTime;
EV << “Received packet with delay: ” << delay << ” seconds\n”;
delete packet;
}
Document the setup, the distributed algorithms implemented, and the results acquired from the simulation. It will help to know about how the distributed system behaves under numerous situations and how it can be enhanced.
Overall, we have seen how the distributed systems are implemented and works in OMNeT++ and it can be achieved by executing the distributed algorithm and the synchronization modules. If needed, we will clarify the doubts whenever it rises.