To implement the distributed routing in OMNeT++ consist of making a network where the separate node independently creates routing decisions based on facts shared with neighbouring nodes. This protocols are important in networks where integrated control is not possible, like in mobile ad hoc networks (MANETs) or large-scale networks.
The following step-by-step process is to implementing a generic distributed routing protocol in OMNeT++ by using the INET framework.
Step-by-Step Implementations:
Step 1: Set Up OMNeT++ and INET Framework
Step 2: Create a New OMNeT++ Project
Step 3: Define the Network Topology
Example:
network DistributedRoutingNetwork
{
submodules:
router1: Router;
router2: Router;
router3: Router;
router4: Router;
host1: StandardHost;
host2: StandardHost;
connections allowunconnected:
router1.ethg++ <–> Eth10Mbps <–> router2.ethg++;
router2.ethg++ <–> Eth10Mbps <–> router3.ethg++;
router3.ethg++ <–> Eth10Mbps <–> router4.ethg++;
router1.ethg++ <–> Eth10Mbps <–> host1.ethg++;
router4.ethg++ <–> Eth10Mbps <–> host2.ethg++;
}
Step 4: Implement the Distributed Routing Protocol
Example (in NED):
simple DistributedRouting
{
parameters:
@display(“i=block/network2”);
gates:
inout lowerLayerIn[];
inout lowerLayerOut[];
}
Example (C++ implementation):
#include <map>
#include “inet/common/INETDefs.h”
#include “inet/networklayer/contract/IRoutingTable.h”
#include “inet/networklayer/ipv4/IPv4RoutingTable.h”
class DistributedRouting : public cSimpleModule
{
private:
struct RoutingEntry {
double cost;
std::string nextHop;
};
std::map<std::string, RoutingEntry> routingTable; // Destination -> (Cost, Next Hop)
IRoutingTable *inetRoutingTable;
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void exchangeRoutingInformation();
void updateRoutingTable(const std::string& destination, double cost, const std::string& nextHop);
};
Define_Module(DistributedRouting);
void DistributedRouting::initialize() {
inetRoutingTable = getModuleFromPar<IRoutingTable>(par(“routingTableModule”), this);
// Initialize routing table
exchangeRoutingInformation();
}
void DistributedRouting::handleMessage(cMessage *msg) {
// Handle incoming packets and route them based on the routing table
}
void DistributedRouting::exchangeRoutingInformation() {
// Exchange routing information with neighbors
// This could involve sending and receiving route update messages
for (auto &entry : routingTable) {
// Send routing information to neighbors
// Update local routing table based on received information
}
}
void DistributedRouting::updateRoutingTable(const std::string& destination, double cost, const std::string& nextHop) {
if (routingTable.find(destination) == routingTable.end() || routingTable[destination].cost > cost) {
routingTable[destination] = {cost, nextHop};
EV << “Updated route to ” << destination << ” via ” << nextHop << ” with cost ” << cost << endl;
}
}
Step 5: Set Up the Simulation
Example:
[General]
network = DistributedRoutingNetwork
sim-time-limit = 100s
**.scalar-recording = true
**.vector-recording = true
# Application traffic configuration (if needed)
*.host1.numApps = 1
*.host1.app[0].typename = “UdpBasicApp”
*.host1.app[0].destAddress = “host2”
*.host1.app[0].destPort = 5000
*.host1.app[0].messageLength = 1024B
*.host1.app[0].sendInterval = uniform(1s, 2s)
Step 6: Run the Simulation
Step 7: Analyze the Results
Step 8: Refine and Optimize the Protocol
In the entire details, we are developed the Distributed Routing in OMNeT++ by using the INET framework. Now, we will provide supplementary materials depends on your desires. Implementation of distributed routing in OMNeT++tool are done by us so drop us your project details we will guide you with best simulation results.