To implement the Bellman-Ford routing algorithm in OMNeT++, Use Bellman-ford algorithm to create a network in which all nodes calculate the shortest paths to all other nodes. Based on the information offered by nearest nodes, this algorithm updates the routing information which is also called distance-vector routing protocol. We work on all projects regarding to Bellman-Ford routing algorithm in OMNeT++ program .
Here’s a step-by-step guide on how to implement Bellman-Ford routing in OMNeT++ using the INET framework.
Step-by-Step Implementation:
Step 1: Set Up OMNeT++ and INET Framework
Step 2: Create a New OMNeT++ Project
Step 3: Define the Network Topology
Example:
network BellmanFordNetwork
{
submodules:
router1: Router;
router2: Router;
router3: Router;
router4: Router;
connections:
router1.ethg++ <–> Eth10Mbps <–> router2.ethg++;
router2.ethg++ <–> Eth10Mbps <–> router3.ethg++;
router3.ethg++ <–> Eth10Mbps <–> router4.ethg++;
router4.ethg++ <–> Eth10Mbps <–> router1.ethg++;
}
Step 4: Implement the Bellman-Ford Routing Protocol
Example (in NED):
simple BellmanFordRouting
{
parameters:
@display(“i=block/network2”);
gates:
inout lowerLayerIn[];
inout lowerLayerOut[];
}
Example (C++ implementation):
#include “inet/common/INETDefs.h”
#include “inet/networklayer/contract/IRoutingTable.h”
#include “inet/networklayer/ipv4/IPv4RoutingTable.h”
class BellmanFordRouting : public cSimpleModule
{
private:
struct RouteEntry {
double cost;
std::string nextHop;
};
std::map<std::string, RouteEntry> routingTable; // Destination -> (Cost, Next Hop)
IRoutingTable *inetRoutingTable;
protected:
virtual void initialize() override;
virtual void handleMessage(cMessage *msg) override;
void broadcastRoutingTable();
void processRoutingUpdate(cMessage *msg);
void updateRoutingTable(const std::string& destination, double cost, const std::string& nextHop);
};
Define_Module(BellmanFordRouting);
void BellmanFordRouting::initialize() {
inetRoutingTable = getModuleFromPar<IRoutingTable>(par(“routingTableModule”), this);
// Initialize the routing table
// Assuming a direct mapping between interfaces and neighbors
for (int i = 0; i < gateSize(“lowerLayerOut”); i++) {
std::string neighbor = “router” + std::to_string(i + 1);
routingTable[neighbor] = {1.0, neighbor}; // Cost to direct neighbors is 1.0
}
// Start by broadcasting the initial routing table
broadcastRoutingTable();
}
void BellmanFordRouting::handleMessage(cMessage *msg) {
if (msg->arrivedOn(“lowerLayerIn”)) {
processRoutingUpdate(msg);
}
}
void BellmanFordRouting::broadcastRoutingTable() {
// Send the current routing table to all neighbors
for (int i = 0; i < gateSize(“lowerLayerOut”); i++) {
cMessage *update = new cMessage(“RoutingUpdate”);
// Package the routing table information into the message
// Example: Add the routing table entries to the message’s control info
for (auto &entry : routingTable) {
// Add each entry to the update message
// You may need a custom control info or message subclass
}
send(update, “lowerLayerOut”, i);
}
}
void BellmanFordRouting::processRoutingUpdate(cMessage *msg) {
// Extract the routing information from the received message
// Update the routing table based on the received data
std::string neighbor = “some_neighbor”; // Extracted from msg
double costToNeighbor = 1.0; // Extracted from msg
for (auto &entry : routingTable) {
double newCost = costToNeighbor + entry.second.cost;
updateRoutingTable(entry.first, newCost, neighbor);
}
// Optionally, rebroadcast the updated routing table
broadcastRoutingTable();
delete msg;
}
void BellmanFordRouting::updateRoutingTable(const std::string& destination, double cost, const std::string& nextHop) {
if (routingTable.find(destination) == routingTable.end() || routingTable[destination].cost > cost) {
routingTable[destination] = {cost, nextHop};
EV << “Updated route to ” << destination << ” via ” << nextHop << ” with cost ” << cost << endl;
}
}
Step 5: Set Up the Simulation
Example:
network = BellmanFordNetwork
sim-time-limit = 100s
**.scalar-recording = true
**.vector-recording = true
# Application traffic configuration (if needed)
*.router1.numApps = 1
*.router1.app[0].typename = “UdpBasicApp”
*.router1.app[0].destAddress = “router3”
*.router1.app[0].destPort = 5000
*.router1.app[0].messageLength = 1024B
*.router1.app[0].sendInterval = uniform(1s, 2s)
Step 6: Run the Simulation
Step 7: Analyze the Results
Step 8: Refine and Optimize the Protocol
From this procedure, we successfully showcased the important information to implement the basic network and bellman-ford routing in the OMNeT++. If needed, we can guide you through the additional simulation process of BFR.