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How to Implement 4D MANET Massive Users in OMNeT++

To implement the 4D Mobile Ad Hoc Network (MANET) in OMNeT++ with high users, we have to expand the idea of 3D MANET by presenting time as the fourth dimension. It imitates the actions of mobile nodes in 3D space in which their mobility and network communication varying dynamically across time, reflecting real-world scenarios more precisely. The Following steps will help you to implement this 4D:

Steps to Implement 4D MANET with Massive Users in OMNeT++

  1. Install OMNeT++ and INET Framework:
    • Make certain that OMNeT++ and the INET framework are installed. INET offers the essential tools for wireless communication, mobility, and routing in MANETs.
  2. Define the Network Topology:
    • Build a network topology using a .ned file, stating a large number of mobile nodes that will travel in a three-dimensional space over time.
  3. Implement 4D Mobility Models:
    • In INET, simulate nodes’ movement in 3D space while considering the temporal changes in their movement patterns by using or customizing the existed mobility models. This can contain changing speeds, directions, or mobility patterns based on time.
  4. Configure the Routing Protocol:
    • Pick and set up a routing protocol suitable for MANETs, such as AODV (Ad hoc On-Demand Distance Vector) or DSR (Dynamic Source Routing). The routing protocol should fine-tune to the dynamic difference in the network topology over time.
  5. Simulate Massive Users:
    • Generate a large number of nodes (e.g., hundreds or thousands) in the network, ensuring that the simulation can scale to manage this volume of users.
  6. Configure the Simulation Environment:
    • Use the .ini file to set up parameters like the number of nodes, simulation time, mobility patterns, and network area dimensions. The configuration should reflect a 4D environment where time influence the nodes’ mobility and network connections.
  7. Run the Simulation and Analyze Results:
    • Implement the simulation and assess the performance of the 4D MANET. Key metrics has packet delivery ratio, end-to-end delay, network throughput, and the effects of time on network performance.

Example: Implementing a 4D MANET with Massive Users

  1. Define the Network Topology in a .ned File

// MANET4DNetwork.ned

package networkstructure;

import inet.node.inet.WirelessHost;

import inet.mobility.single.GaussMarkovMobility;

network MANET4DNetwork

{

parameters:

int numNodes = default(200);  // Number of nodes in the network

submodules:

node[numNodes]: WirelessHost {

@display(“p=100,100”);

mobility.typename = “inet.mobility.single.GaussMarkovMobility”;

}

}

  1. Implement 4D Mobility for Nodes

Implement a 3D with time-dependent changes by extending the GaussMarkovMobility to. The mobility pattern will differ over time depends on predefined parameters.

mobility GaussMarkovMobility

{

@display(“i=block/mobility”);

initialX = uniform(0m, 1000m);

initialY = uniform(0m, 1000m);

initialZ = uniform(0m, 500m);  // Z-axis for 3D mobility

speed = uniform(1mps, 20mps);  // Speed of nodes

updateInterval = 0.1s;

// Time-dependent parameters for 4D behavior

alpha = uniform(0.1, 0.9);  // Influence of past velocity

variance = uniform(0.01, 0.05);  // Variance of the speed changes

}

  1. Configure the Routing Protocol

Set up a MANET routing protocol like AODV in the .ini file.

network = networkstructure.MANET4DNetwork

sim-time-limit = 500s

# Node and network settings

*.node[*].wlan.mac.maxQueueSize = 1000

*.node[*].wlan.phy.transmitter.power = 2mW

*.node[*].mobility.bounds = “1000m 1000m 500m”  # 3D space dimensions

# Routing protocol configuration

*.node[*].hasGlobalARP = false

*.node[*].routingProtocol = “AODV”

  1. Explanation of the Example
  • Network Topology (MANET4DNetwork.ned):
    • The network has a large number of mobile nodes (numNodes), each using the WirelessHost module.
    • Nodes are setting up with a 4D mobility model (GaussMarkovMobility) that permits them to move in a 3D space while their movement patterns vary over time.
  • 4D Mobility Configuration:
    • The mobility model is extended to encompass the Z-axis and time-dependent parameters like alpha (influence of past velocity) and variance (speed changes). This lets nodes to exhibit realistic 4D movement.
  • Routing Protocol (AODV):
    • The AODV routing protocol is configured to handle the dynamic routing of packets in the 4D MANET. The .ini file settings configure AODV and other network parameters.

Running the Simulation

  • Compile the project in OMNeT++ IDE and run the simulation.
  • Use OMNeT++’s tools to evaluate how the MANET performs in a 4D environment with a large number of nodes. Concentrate on metrics includes packet delivery ratio, delay, and routing overhead, and monitor how the network evolves over time.

Extending the Example

  • Different Mobility Models: Implement and compare different mobility models (e.g., RandomWaypointMobility, LinearMobility) to see how they affect network performance in 4D.
  • Scalability Testing: Rise the number of nodes to examine the scalability of the network and the performance of the routing protocol in a 4D environment.
  • Realistic 4D Environments: Simulate more difficult 4D environments like urban areas with time-dependent obstacles or indoor environments with dynamic changes in topology.
  • QoS-aware Routing: Incorporating QoS metrics into the routing protocol to make certain that high-priority traffic is routed with minimal delay and packet loss over time.
  • Interference and Fading: Model wireless channel snooping and fading to simulate more realistic communication conditions in a dense 4D MANET.

This manual offers the detailed guide on how to implement 4D MANET Massive Users in OMNeT++ with the help of INET framework. It also provides the simulation process and how to incorporate the routing protocols which includes examples.

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