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How to Calculate Network Buffer Rate in omnet++

To calculate the network buffer rate in OMNeT++ has needs to evaluate the rate at which data packets are queued (buffered) in a network node (like a router or switch) before being transmitted and these parameters can help to familiarize how well the network achieves traffic particular under high load conditions, and can signifies the possible bottlenecks. The given below is the procedures on how to calculate the buffer rate in OMNeT++

Steps to Calculate Network Buffer Rate in OMNeT++

  1. Define Buffer Rate:
    • Buffer Rate usually defined to the rate at which packets are added to the buffer (queue) in a network node.
    • It can be evaluated as the number of packets (or bytes) added to the buffer per unit of time.
  2. Track Buffer Operations:
    • In OMNeT++ model, we need to track the following:
      • The number of packets (or bytes) entering the buffer.
      • The time at which each packet enters the buffer.
  3. Implement Buffer Rate Calculation:
    • Adjust the network node’s code like a router or switch module to track when packets are queued.

The given below is the simple sample:

int packetsBuffered = 0;

simtime_t lastBufferTime;

double bufferRate = 0.0;

// When a packet is added to the buffer

void bufferPacket(cPacket *pkt) {

packetsBuffered++;  // Increment the count of buffered packets

simtime_t currentTime = simTime();  // Get the current simulation time

if (lastBufferTime > 0) {

simtime_t timeInterval = currentTime – lastBufferTime;  // Calculate the time interval

if (timeInterval > 0) {

bufferRate = packetsBuffered / timeInterval.dbl();  // Calculate the buffer rate

}

}

lastBufferTime = currentTime;  // Update the last buffer time

}

  1. Calculate and Record Buffer Rate:
    • Calculate the buffer rate over time and record it. We can occasionally estimate the buffer rate or compute it at particular events like when a particular number of packets have been buffered.

// Example: Record the buffer rate every second (or after a specific event)

void recordBufferRate() {

if (lastBufferTime > 0) {

simtime_t currentTime = simTime();

simtime_t timeInterval = currentTime – lastBufferTime;

if (timeInterval > 0) {

bufferRate = packetsBuffered / timeInterval.dbl();  // Buffer rate in packets per second

recordScalar(“Buffer Rate (packets/s)”, bufferRate);

EV << “Buffer Rate: ” << bufferRate << ” packets/s” << endl;

}

}

}

  1. Analyse Buffer Rate Over Time:
    • To get a comprehensive picture of how the buffer rate changes over time, we can log the buffer rate at regular intervals and measure these values post-simulation.
  2. Consider Buffer Size and Overflow:
    • While estimating the buffer rate, it is also significant to observe the buffer size and potential overflows. If the buffer becomes full and packets are dropped, we should take note of this, as it directly affects the buffer rate and overall network performance.

int maxBufferSize = 100;  // Example maximum buffer size

int currentBufferSize = 0; // Track current buffer size

void bufferPacket(cPacket *pkt) {

if (currentBufferSize < maxBufferSize) {

currentBufferSize++;

packetsBuffered++;

// Continue as usual

} else {

// Handle packet drop or overflow

EV << “Buffer overflow: Packet dropped” << endl;

}

}

Example Implementation in OMNeT++

Here’s a more complete instance of how we might execute buffer rate calculation in a simple OMNeT++ router module:

class SimpleRouter : public cSimpleModule {

private:

int packetsBuffered;

simtime_t lastBufferTime;

double bufferRate;

int maxBufferSize;

int currentBufferSize;

protected:

virtual void initialize() override {

packetsBuffered = 0;

lastBufferTime = simTime();

bufferRate = 0.0;

maxBufferSize = 100;

currentBufferSize = 0;

}

virtual void handleMessage(cMessage *msg) override {

cPacket *pkt = check_and_cast<cPacket*>(msg);

// Buffer the packet

bufferPacket(pkt);

// Forward the packet or handle it

send(pkt, “out”);

}

void bufferPacket(cPacket *pkt) {

if (currentBufferSize < maxBufferSize) {

currentBufferSize++;

packetsBuffered++;

simtime_t currentTime = simTime();

if (lastBufferTime > 0) {

simtime_t timeInterval = currentTime – lastBufferTime;

if (timeInterval > 0) {

bufferRate = packetsBuffered / timeInterval.dbl();

recordScalar(“Buffer Rate (packets/s)”, bufferRate);

EV << “Buffer Rate: ” << bufferRate << ” packets/s” << endl;

}

}

lastBufferTime = currentTime;

} else {

EV << “Buffer overflow: Packet dropped” << endl;

delete pkt;  // Handle overflow, e.g., drop the packet

}

}

};

In this demonstration we had successfully calculated the buffer rate in the transmitted network nodes using the OMNeT++ tool.  More information on how the buffer rate will perform in other simulation tool. If you are conducting research and need help calculating the network buffer rate in the omnet++ tool, please provide us with your parameter details. We are here to offer you the best guidance!

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