To implement the Vehicle-to-Everything (V2X) communication in OMNeT++ has numerous steps that contains to setup a emulated scenarios then describe the network and vehicle models then execute the communication protocols and compile the emulation. The V2X communication has includes the Vehicle-to-Vehicle (V2V), Vehicle-to-Infrastructure (V2I), Vehicle-to-Network (V2N), and Vehicle-to-Pedestrian (V2P) communications. Here are the brief procedures on implement the V2X communication in OMNeT++ using the INET framework and Veins (Vehicles in Network Simulation).
Step-by-step Implementation:
Step 1: Install OMNeT++, INET Framework, and Veins
Step 2: Set Up Your Project
Step 3: Define Network Models Using NED
package v2x;
import inet.node.inet.StandardHost;
import inet.mobility.single.TraCIMobility;
import inet.networklayer.configurator.ipv4.Ipv4NetworkConfigurator;
import inet.physicallayer.ieee80211.packetlevel.Ieee80211ScalarRadioMedium;
import veins.node.car.TraCIDemo11p;
import veins.base.modules.BaseApplLayer;
import veins_inet.modules.inet.TraCIMobility;
import inet.node.inet.NetworkNode;
network V2XNetwork
{
parameters:
int numVehicles = default(10);
int numRSUs = default(3);
types:
channel radioChannel extends Ieee80211ScalarRadioMedium {}
submodules:
configurator: Ipv4NetworkConfigurator {
@display(“p=100,100”);
}
rsu[numRSUs]: NetworkNode {
@display(“p=200+100*i,200”);
@labels(“rsu”);
}
vehicle[numVehicles]: TraCIDemo11p {
@display(“p=200+100*i,400”);
@labels(“car”);
}
radioMedium: radioChannel {
@display(“p=400,100”);
}
connections allowunconnected:
for i=0..numRSUs-1 {
for j=0..numVehicles-1 {
rsu[i].wlan++ <–> radioMedium <–> vehicle[j].wlan++;
}
}
}
Step 4: Implement V2X Communication Logic in C++
#include <omnetpp.h>
#include “veins/base/modules/BaseApplLayer.h”
using namespace omnetpp;
using namespace veins;
class V2XVehicle : public BaseApplLayer
{
protected:
virtual void initialize(int stage) override;
virtual void handleSelfMsg(cMessage *msg) override;
virtual void handlePositionUpdate(cObject *obj) override;
};
Define_Module(V2XVehicle);
void V2XVehicle::initialize(int stage)
{
BaseApplLayer::initialize(stage);
if (stage == 0) {
// Initialization code
scheduleAt(simTime() + uniform(1, 10), new cMessage(“beacon”));
}
}
void V2XVehicle::handleSelfMsg(cMessage *msg)
{
if (strcmp(msg->getName(), “beacon”) == 0) {
// Send beacon message
EV << “Sending beacon message” << endl;
cPacket *beacon = new cPacket(“Beacon”);
send(beacon, “lowerLayerOut”);
scheduleAt(simTime() + uniform(1, 10), msg);
}
}
void V2XVehicle::handlePositionUpdate(cObject *obj)
{
BaseApplLayer::handlePositionUpdate(obj);
// Handle position update, e.g., for handover or collision avoidance
}
network V2XNetwork
{
parameters:
int numVehicles = default(10);
int numRSUs = default(3);
types:
channel radioChannel extends Ieee80211ScalarRadioMedium {}
submodules:
configurator: Ipv4NetworkConfigurator {
@display(“p=100,100”);
}
rsu[numRSUs]: NetworkNode {
@display(“p=200+100*i,200”);
@labels(“rsu”);
}
vehicle[numVehicles]: V2XVehicle {
@display(“p=200+100*i,400”);
@labels(“car”);
}
radioMedium: radioChannel {
@display(“p=400,100”);
}
connections allowunconnected:
for i=0..numRSUs-1 {
for j=0..numVehicles-1 {
rsu[i].wlan++ <–> radioMedium <–> vehicle[j].wlan++;
}
}
}
Step 5: Configure Simulation Parameters
network = V2XNetwork
sim-time-limit = 100s
**.beaconInterval = 1s
**.app[0].**.nic.typename = “Ieee80211pNic”
**.rsu*.**.nic.typename = “Ieee80211pNic”
Step 6: Integrate with SUMO (Optional)
Step 7: Build and Run the Simulation
Step 8: Analyse Results
In the above script, we all get understand and knowledge about how to implement and execute the Vehicle-to-Everything in OMNeT++ simulator tool. We will describe how the Vehicle-to-Everything is simulating in other circumstance. If you are in search of expert simulation results, we invite you to explore ns3simulation.com for exceptional outcomes. Our developers specialize in the implementation and comparative analysis of V2X Communication in OMNeT++, tailored to meet the needs of your projects.